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<blockquote data-quote="justanobody" data-source="post: 4578371" data-attributes="member: 70778"><p>But it easier to fix a point buy system where you can shift the points needed instead of having to rebuild the ability itself.</p><p></p><p>Would a ability that lets you do 1 damage 5 times a turn be equal to an ability that lets you do 5 damage once a turn?</p><p></p><p>I would say yes, even if one chooses NOT to use all 5 chances for each 1 point of damage done to only do say 2 or 3, because they still had the option to continue. Nothing is gained form saving uses as the turn would "recharge" the ability.</p><p></p><p>It just means you don't but too much crap into something and let things be built by the players.</p><p></p><p>You could easily make a sword or axe nothing but names, and buy the damage amount you want to do and the weapon itself is aesthetic.</p><p></p><p>You get a magic fire sword +1 and you don't pay for it in the point buy, but it works with the system itself to add +1 units of fire damage to the normal damage you do and whatever bonus your ability scores may offer, which could also be increased through point-buys.</p><p></p><p>It is a lot easier to build a classless system than a class based system, just more little parts you have to work with to do it, and to remember to make everything as basic as possible and let them be added to other things like the fire sword example here.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4578371, member: 70778"] But it easier to fix a point buy system where you can shift the points needed instead of having to rebuild the ability itself. Would a ability that lets you do 1 damage 5 times a turn be equal to an ability that lets you do 5 damage once a turn? I would say yes, even if one chooses NOT to use all 5 chances for each 1 point of damage done to only do say 2 or 3, because they still had the option to continue. Nothing is gained form saving uses as the turn would "recharge" the ability. It just means you don't but too much crap into something and let things be built by the players. You could easily make a sword or axe nothing but names, and buy the damage amount you want to do and the weapon itself is aesthetic. You get a magic fire sword +1 and you don't pay for it in the point buy, but it works with the system itself to add +1 units of fire damage to the normal damage you do and whatever bonus your ability scores may offer, which could also be increased through point-buys. It is a lot easier to build a classless system than a class based system, just more little parts you have to work with to do it, and to remember to make everything as basic as possible and let them be added to other things like the fire sword example here. [/QUOTE]
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