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<blockquote data-quote="Warbringer" data-source="post: 5983134" data-attributes="member: 14391"><p>I want it to address the key failings of 3.5 and the subsequent failures of 4 Ed</p><p></p><p></p><p>Specically... </p><p></p><p>3.5 out of game planning for spell effects</p><p>3/3.5 desire of nova at the sacrifice of non vancian characters</p><p>3x atrocities of dm prep</p><p>4 Ed obsession of balance, that is really making fighter equal with out sacrificing hit points ( sorry . But this is avoided in every post I read )</p><p>4 Ed clearer rules for between encounters</p><p>4 Ed flavor sacrifice for balance ... Yes I will get hung for this </p><p></p><p></p><p>I own every book from 1st on that was official ... And I've created house rules, excel, HTML, iOS riles since ... I don't do this professionally as I make way too much telling companies how to really behave <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>They key, let players be who the characters are Nd let the dm have the world s/he wants.... Sorry but dm put x 10 into a campaign what players do... And without them there no d&d experience</p></blockquote><p></p>
[QUOTE="Warbringer, post: 5983134, member: 14391"] I want it to address the key failings of 3.5 and the subsequent failures of 4 Ed Specically... 3.5 out of game planning for spell effects 3/3.5 desire of nova at the sacrifice of non vancian characters 3x atrocities of dm prep 4 Ed obsession of balance, that is really making fighter equal with out sacrificing hit points ( sorry . But this is avoided in every post I read ) 4 Ed clearer rules for between encounters 4 Ed flavor sacrifice for balance ... Yes I will get hung for this I own every book from 1st on that was official ... And I've created house rules, excel, HTML, iOS riles since ... I don't do this professionally as I make way too much telling companies how to really behave :) They key, let players be who the characters are Nd let the dm have the world s/he wants.... Sorry but dm put x 10 into a campaign what players do... And without them there no d&d experience [/QUOTE]
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