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<blockquote data-quote="Tony Vargas" data-source="post: 5983216" data-attributes="member: 996"><p>I think the most important thing is that it deliver, not the details that people scream about wanting, but, rather, that it deliver a strong enough system that it can handle what many different people want without falling apart. Not for altruistic reasons, either. I want to be able to find games that I'll enjoy playing in, and D&D games have always been easy to find. If 5e is a robust system, I'll be able to play the sort of character I like, the way I like, with quite a range of groups without their style ruining that character, or my character ruining their campaign.</p><p></p><p>If it's a delicate, tense, or outright imbalanced or un-playable system, OTOH, I won't be able to do that. That's D&D's appeal to me, at the moment: it's easy to find games, and they can be enjoyable enough with any reasonably good-natured DM. There are other systems I'd like to play, too, but they'd be harder to find - most likely, I'd have to run them myself. If the GM running them is any good, they'd be harder to find an open spot in, too. If 5e is crap, it'll /still/ be easy to find D&D games - I'm sure there'll be some ongoing organized play, for instance - it'll just be harder to find good games, and harder still to find good ones that accommodate a given style of play or even a given character concept. If it becomes hard enough, there's no reason not to just look for a different game that does deliver what you want consistently.</p><p></p><p>It's OK if others don't like it - there's always personal preference - but it's not OK if there's 'only one right way to play' (for instance, if you need to have X rounds per day or you're just doing it wrong), or if the game's mechanics focus too much on rewarding one style or punishing another. </p><p></p><p>I'm willing to 'sacrifice' in the sense of putting up with bits I don't like, personally, as a matter of taste. Like Psionics. I've always despised them, they have no place in a fantasy game, but, I don't need D&D to purge psionics from the game - just to present them in a balanced fashion, so those who insist on playing them don't ruin the game in a fundamental sense, even as they ruin it's fantasy pedigree, and so those who are looking for the strongest class don't always play psionicists. What I'm less willing to compromise on is game balance. Imbalances 'force' the game to be played a certain way, and effectively remove a lot of options from play as they become non-viable compared to the optimal ones. </p><p></p><p></p><p>tl;dr: I want to be able to easily find a D&D game I can enjoy, since I don't expect it to be custom-made for me, that means I want 5e in it's 'default' mode (whatever that may be, core or 'anything goes' or some sort of 'official' organized play ruleset) to allow all characters and most styles to be played without issues.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5983216, member: 996"] I think the most important thing is that it deliver, not the details that people scream about wanting, but, rather, that it deliver a strong enough system that it can handle what many different people want without falling apart. Not for altruistic reasons, either. I want to be able to find games that I'll enjoy playing in, and D&D games have always been easy to find. If 5e is a robust system, I'll be able to play the sort of character I like, the way I like, with quite a range of groups without their style ruining that character, or my character ruining their campaign. If it's a delicate, tense, or outright imbalanced or un-playable system, OTOH, I won't be able to do that. That's D&D's appeal to me, at the moment: it's easy to find games, and they can be enjoyable enough with any reasonably good-natured DM. There are other systems I'd like to play, too, but they'd be harder to find - most likely, I'd have to run them myself. If the GM running them is any good, they'd be harder to find an open spot in, too. If 5e is crap, it'll /still/ be easy to find D&D games - I'm sure there'll be some ongoing organized play, for instance - it'll just be harder to find good games, and harder still to find good ones that accommodate a given style of play or even a given character concept. If it becomes hard enough, there's no reason not to just look for a different game that does deliver what you want consistently. It's OK if others don't like it - there's always personal preference - but it's not OK if there's 'only one right way to play' (for instance, if you need to have X rounds per day or you're just doing it wrong), or if the game's mechanics focus too much on rewarding one style or punishing another. I'm willing to 'sacrifice' in the sense of putting up with bits I don't like, personally, as a matter of taste. Like Psionics. I've always despised them, they have no place in a fantasy game, but, I don't need D&D to purge psionics from the game - just to present them in a balanced fashion, so those who insist on playing them don't ruin the game in a fundamental sense, even as they ruin it's fantasy pedigree, and so those who are looking for the strongest class don't always play psionicists. What I'm less willing to compromise on is game balance. Imbalances 'force' the game to be played a certain way, and effectively remove a lot of options from play as they become non-viable compared to the optimal ones. tl;dr: I want to be able to easily find a D&D game I can enjoy, since I don't expect it to be custom-made for me, that means I want 5e in it's 'default' mode (whatever that may be, core or 'anything goes' or some sort of 'official' organized play ruleset) to allow all characters and most styles to be played without issues. [/QUOTE]
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