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<blockquote data-quote="Grabuto138" data-source="post: 5987723" data-attributes="member: 61053"><p>The stuff at the end of my post was fluff, but also illustrated how fiddly 1e/2e rules were. They were so fiddly that every gaming group was pretty much playing a separate game.</p><p></p><p>But aside from the fluff at the end of my post, I still contend that, contrary to your post, 3e was a monumental change to the game. "Character Optimization," "P.e.a.c.h.", and all the other player-side facets to the community are based in a large part on the unified, largely agreed upon, set of rules that 3e created. Prior to 3e, it was a fool's errand to try to bring a leveled character into a new campaign since they, in all likelihood, were literally playing a different game.</p><p></p><p>Edit: I encourage any interested party who did not play 1e/2e to check out the DMG and PH. Emerikol suggested that firing into melee was a corner-case. But pretty much every rule was a corner case. Almost every rule was essentially its own system disconnected from everything else. Each gaming group picked some, ala carte, and dismissed others. For example, we mostly all agree on "standard/move/minor" plus "full round" if you are playing 3e. Many 1e/2e games dismissed segments entirely, which made for a completely different gaming experience.</p></blockquote><p></p>
[QUOTE="Grabuto138, post: 5987723, member: 61053"] The stuff at the end of my post was fluff, but also illustrated how fiddly 1e/2e rules were. They were so fiddly that every gaming group was pretty much playing a separate game. But aside from the fluff at the end of my post, I still contend that, contrary to your post, 3e was a monumental change to the game. "Character Optimization," "P.e.a.c.h.", and all the other player-side facets to the community are based in a large part on the unified, largely agreed upon, set of rules that 3e created. Prior to 3e, it was a fool's errand to try to bring a leveled character into a new campaign since they, in all likelihood, were literally playing a different game. Edit: I encourage any interested party who did not play 1e/2e to check out the DMG and PH. Emerikol suggested that firing into melee was a corner-case. But pretty much every rule was a corner case. Almost every rule was essentially its own system disconnected from everything else. Each gaming group picked some, ala carte, and dismissed others. For example, we mostly all agree on "standard/move/minor" plus "full round" if you are playing 3e. Many 1e/2e games dismissed segments entirely, which made for a completely different gaming experience. [/QUOTE]
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