Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A difficult question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="stoloc" data-source="post: 5988071" data-attributes="member: 89610"><p>1) Well there were a few classes that got multiple attacks based on level- to be honest I preferred the fact that multiple attacks could be done in 4e based on specific powers as your character levelled up.</p><p>2) Yeah hated ability score damage and it's ilk in pre 4e. Good riddance. If you need to have things that weaken characters I much prefer the weakened condition. Much less fiddly. Dont even get me started on the whole permanent draining things from previous editions.</p><p>3) Yes and now they have a goodly number of spells of various levels.</p><p>4) Yeah much prefer NAD's to AC, touch AC, saving throw, no save confusion of previous editions.</p><p>5-6)Rituals great idea poorly implemented. Utility abilities not taking the same design space as offensive abilities great idea.</p><p>7) Yeah I coulda sworn that our party wizard had Evards. whats the problem again? Oh it's not a 4th level spell that you get at 7th level? psh big deal.</p><p>8) Pure fluff I'm pretty sure you can use whatever cosmology that you want without breaking much. I'm also pretty sure I've seen alternative cosmologies used in previous editions.</p><p>9) Seen alignments dropped before by various groups pre 4e and no real detriment. Also don't see any problem with using the 9 from earlier in 4e.</p><p>10) Still does just as much as always.</p><p>11) Yes only magic healed instantly and the options for other things was an improvement.</p><p>12) Yeah and the improvement in healing rates was great for some folks- you didn't like it then reduce it. Much ado about nothing.</p><p>13) Yeah but there isn't really the need to interrupt them now any more than there is a need to interrupt the ranger from shooting you.</p><p>14) Yeah I dont have any magic that uses surges - maybe talking about potions.</p><p>15) Yeah I prefer mechanics to be pretty clear and straightforward and fluff to be divorced from the mechanics so it can be changed if you want.</p><p>16) Yup everyone gets cool stuff and ITS GREAT.</p><p>17) Meh I remember using a grid back in 1e but yeah 4e does assume it more than previous editions.</p><p>18) Meh once again prefer NAD's and the various resistances that 4w has - makes more sense to me.</p><p>19) Like meatshield, skillmonkey, healbot and utility? Yeah I remember those from 1e</p><p>20) See 2 above also throw in rust monsters and other SCREW YOU PC things from previous editions. Never liked the effects in previous editions.</p></blockquote><p></p>
[QUOTE="stoloc, post: 5988071, member: 89610"] 1) Well there were a few classes that got multiple attacks based on level- to be honest I preferred the fact that multiple attacks could be done in 4e based on specific powers as your character levelled up. 2) Yeah hated ability score damage and it's ilk in pre 4e. Good riddance. If you need to have things that weaken characters I much prefer the weakened condition. Much less fiddly. Dont even get me started on the whole permanent draining things from previous editions. 3) Yes and now they have a goodly number of spells of various levels. 4) Yeah much prefer NAD's to AC, touch AC, saving throw, no save confusion of previous editions. 5-6)Rituals great idea poorly implemented. Utility abilities not taking the same design space as offensive abilities great idea. 7) Yeah I coulda sworn that our party wizard had Evards. whats the problem again? Oh it's not a 4th level spell that you get at 7th level? psh big deal. 8) Pure fluff I'm pretty sure you can use whatever cosmology that you want without breaking much. I'm also pretty sure I've seen alternative cosmologies used in previous editions. 9) Seen alignments dropped before by various groups pre 4e and no real detriment. Also don't see any problem with using the 9 from earlier in 4e. 10) Still does just as much as always. 11) Yes only magic healed instantly and the options for other things was an improvement. 12) Yeah and the improvement in healing rates was great for some folks- you didn't like it then reduce it. Much ado about nothing. 13) Yeah but there isn't really the need to interrupt them now any more than there is a need to interrupt the ranger from shooting you. 14) Yeah I dont have any magic that uses surges - maybe talking about potions. 15) Yeah I prefer mechanics to be pretty clear and straightforward and fluff to be divorced from the mechanics so it can be changed if you want. 16) Yup everyone gets cool stuff and ITS GREAT. 17) Meh I remember using a grid back in 1e but yeah 4e does assume it more than previous editions. 18) Meh once again prefer NAD's and the various resistances that 4w has - makes more sense to me. 19) Like meatshield, skillmonkey, healbot and utility? Yeah I remember those from 1e 20) See 2 above also throw in rust monsters and other SCREW YOU PC things from previous editions. Never liked the effects in previous editions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A difficult question
Top