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<blockquote data-quote="Tony Vargas" data-source="post: 5988220" data-attributes="member: 996"><p>I suppose it may have been that. It was also an attempt to address the many valid complaints about 3e. And, there is a case for a bit of pendulum-problem as a result.</p><p></p><p>That's two major changes. I'm not sure I strongly object to either of them, though. 1e was a complex game, and it had a complex, conscious, baroque balance about it. It was, at the same time, presented as a sort of jumping-off point that you could modify as you wished (though, in a latter Sorcerer's Scroll, EGG backed off from that). 1e's balance was fragile and impractical. Abandoning a lot of it's fiddlier aspects wasn't a bad idea, 3e just didn't get it's own balance right (whether from changing too much or not changing enough). The interchangeable 'building block' levels was, IMHO, positively brilliant. Greatest innovation of the game, and it's tragic 4e didn't find some way to get more of that customizeability. I think towards the end (well, 2nd half), with skill powers, themes, and racial powers - various power swaps w/o the exorbitant feat cost of 4e multi-classing, we had a glimpse of how that might have been accomplished.</p><p></p><p>I think that's more analogous to Sources. Sources and roles were both very real things throughout the history of D&D. 2e's class 'groups,' though, were a lot like sources (with a 'skill' source separate from martial, and primal folded into divine), while 3e's 'iconic classes' were very much like roles and presented as such, as a guideline to building a complete adventuring party.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5988220, member: 996"] I suppose it may have been that. It was also an attempt to address the many valid complaints about 3e. And, there is a case for a bit of pendulum-problem as a result. That's two major changes. I'm not sure I strongly object to either of them, though. 1e was a complex game, and it had a complex, conscious, baroque balance about it. It was, at the same time, presented as a sort of jumping-off point that you could modify as you wished (though, in a latter Sorcerer's Scroll, EGG backed off from that). 1e's balance was fragile and impractical. Abandoning a lot of it's fiddlier aspects wasn't a bad idea, 3e just didn't get it's own balance right (whether from changing too much or not changing enough). The interchangeable 'building block' levels was, IMHO, positively brilliant. Greatest innovation of the game, and it's tragic 4e didn't find some way to get more of that customizeability. I think towards the end (well, 2nd half), with skill powers, themes, and racial powers - various power swaps w/o the exorbitant feat cost of 4e multi-classing, we had a glimpse of how that might have been accomplished. I think that's more analogous to Sources. Sources and roles were both very real things throughout the history of D&D. 2e's class 'groups,' though, were a lot like sources (with a 'skill' source separate from martial, and primal folded into divine), while 3e's 'iconic classes' were very much like roles and presented as such, as a guideline to building a complete adventuring party. [/QUOTE]
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