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<blockquote data-quote="Neonchameleon" data-source="post: 5988703" data-attributes="member: 87792"><p>Do you have any idea quite how big it is?</p><p></p><p>In a normal class based game you pick a class, and that class defines you. It is who you are. It's your archetype and except under very rare circumstances you stick with it until you die. (4E has Paragon Multiclassing, AD&D has humans being <em>weird). </em></p><p></p><p>A 3.X class is a point based package. You get one point to spend every time you level. Unlike other editions of D&D, 3.X is not a class based game. You don't see who you are and have an archetype that fits your class. You spend a point at every level on whatever class you like (with some restrictions).</p><p></p><p>This is a <em>vast</em> conceptual change. From a class based game to a point-buy one that uses classes as packages.</p><p></p><p>A second huge one is balance. Being a class based game, AD&D set out to and generally succeeded at making every class the best there was at what it did. (Sometimes that wasn't that useful). 4e did the same. 3.X failed - or didn't even try. I don't know. But it mostly failed because an archetype-based system can happily be front-loaded because big things define a class. If you're going for point-buy, you can't afford to do this as it makes some points too valuable.</p><p></p><p>So in 1,2, and 4e, the basic structure of what PCs are - what the race and class indicates - are the same. In 3.X it is conceptually very different.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5988703, member: 87792"] Do you have any idea quite how big it is? In a normal class based game you pick a class, and that class defines you. It is who you are. It's your archetype and except under very rare circumstances you stick with it until you die. (4E has Paragon Multiclassing, AD&D has humans being [I]weird). [/I] A 3.X class is a point based package. You get one point to spend every time you level. Unlike other editions of D&D, 3.X is not a class based game. You don't see who you are and have an archetype that fits your class. You spend a point at every level on whatever class you like (with some restrictions). This is a [I]vast[/I] conceptual change. From a class based game to a point-buy one that uses classes as packages. A second huge one is balance. Being a class based game, AD&D set out to and generally succeeded at making every class the best there was at what it did. (Sometimes that wasn't that useful). 4e did the same. 3.X failed - or didn't even try. I don't know. But it mostly failed because an archetype-based system can happily be front-loaded because big things define a class. If you're going for point-buy, you can't afford to do this as it makes some points too valuable. So in 1,2, and 4e, the basic structure of what PCs are - what the race and class indicates - are the same. In 3.X it is conceptually very different. [/QUOTE]
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