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<blockquote data-quote="BigFreekinGoblinoid" data-source="post: 370191" data-attributes="member: 5988"><p>Hello Decamber! </p><p></p><p>As much as I can relate to how you are feeling, I would reccomend waiting to DM until you can devote the time and energy needed to do it right. Your players will really appreciate it, and your campaign will last longer. There always seems to be something new taking up your time as a DM, including many mundane details. </p><p></p><p>Perhaps you can DM a few encounter based get togethers outside of the continuity of your regular campaign just to get your fix? You can suggest to your crew an additional get together and perhaps run a short adventure from Dragon (side-treks ) or run through an encounter or two from a book like the "Book of Challenges" which is great for providing a couple hours worth of entertainment. You may entice players into this by promising monsters or other details that are sufficiently different from your current campaign - a nice change of pace without a bunch of commitment. </p><p></p><p>Also - perhaps you should re-analyze your reasons for wanting to DM. Power and Status are definitely the WRONG reasons, as they are truly an illusion. Freedom is too. A good DM offers many possibilities and lets the players shape the campaign. I'd have to say a DM actually has less "freedom" than a player in many respects...</p></blockquote><p></p>
[QUOTE="BigFreekinGoblinoid, post: 370191, member: 5988"] Hello Decamber! As much as I can relate to how you are feeling, I would reccomend waiting to DM until you can devote the time and energy needed to do it right. Your players will really appreciate it, and your campaign will last longer. There always seems to be something new taking up your time as a DM, including many mundane details. Perhaps you can DM a few encounter based get togethers outside of the continuity of your regular campaign just to get your fix? You can suggest to your crew an additional get together and perhaps run a short adventure from Dragon (side-treks ) or run through an encounter or two from a book like the "Book of Challenges" which is great for providing a couple hours worth of entertainment. You may entice players into this by promising monsters or other details that are sufficiently different from your current campaign - a nice change of pace without a bunch of commitment. Also - perhaps you should re-analyze your reasons for wanting to DM. Power and Status are definitely the WRONG reasons, as they are truly an illusion. Freedom is too. A good DM offers many possibilities and lets the players shape the campaign. I'd have to say a DM actually has less "freedom" than a player in many respects... [/QUOTE]
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