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A dilemma
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<blockquote data-quote="drnuncheon" data-source="post: 370225" data-attributes="member: 96"><p>With a very small time investment and some intelligent choices from the DM, modules (at least the good ones) can be adapted to fit the characters. I humbly offer Book One of my story hour as an example - about 75% of it is from modules published in one place or another (The Freeport trilogy, a Dragon mag adventure, a couple from the web...) and yet it still managed to adapt to the characters.</p><p></p><p>(WRT the noble duke...I think I would warn the player if I weren't planning on running a game dealing with his nation's dark side - it's only fair, and it's going to be <em>impossible</em> to run a game if you've got 4-6 players each with their own personal plotline that they want to focus on. Then again, maybe the person behind those gnolls is using them to manipulate the king, and he's responsible for the death of player B's father, and...)</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 370225, member: 96"] With a very small time investment and some intelligent choices from the DM, modules (at least the good ones) can be adapted to fit the characters. I humbly offer Book One of my story hour as an example - about 75% of it is from modules published in one place or another (The Freeport trilogy, a Dragon mag adventure, a couple from the web...) and yet it still managed to adapt to the characters. (WRT the noble duke...I think I would warn the player if I weren't planning on running a game dealing with his nation's dark side - it's only fair, and it's going to be [i]impossible[/i] to run a game if you've got 4-6 players each with their own personal plotline that they want to focus on. Then again, maybe the person behind those gnolls is using them to manipulate the king, and he's responsible for the death of player B's father, and...) J [/QUOTE]
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