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<blockquote data-quote="Turanil" data-source="post: 4177516" data-attributes="member: 9646"><p>Same problem here. I am also thinking what to do. Maybe this, I would like to know what you think of it:</p><p></p><p>1) AP can only be used in emergency situation, where immediate action of importance is required.</p><p></p><p>2) AP would work as follows: character must rely on another ability of his own, usually a skill check, to get a bonus in what he tries to attempt. This forces the player to think about something special and describe a stunt, clever ruse, or what not. </p><p>-- For example: PC wants to use an AP to get a bonus to his attack roll. He says that he is looking for a weak spot in the opponent's armor, and then rolls for a Spot check. If he succeeds, he gets a bonus die to roll. If he succeeds vs DC 15 he will get +1d6 to his attack roll, but if he succeeds vs DC 20 he will get +2d6, DC 25 would entitle 3d6, etc. </p><p>-- Another example: Cleric PC wants to use an AP to give more hps with a cure-light-wound spell during the heat of combat. So, rather than just cast the spell normally, she desperately calls upon her deity. The DM decides this will be best resolved with a Cha check, maybe adding level to the roll. Similar to above, If the cleric succeeds, she gets a bonus die to her hp roll. If she succeeds vs DC 15 she will get +1d6 to the hp restored, but if she succeeds vs DC 20 she will get +2d6 hp, DC 25 would entitle 3d6 hp, etc.</p><p></p><p>The problem with this method is about creative thinking because it's likely to slow the game when players try to find some ideas.</p></blockquote><p></p>
[QUOTE="Turanil, post: 4177516, member: 9646"] Same problem here. I am also thinking what to do. Maybe this, I would like to know what you think of it: 1) AP can only be used in emergency situation, where immediate action of importance is required. 2) AP would work as follows: character must rely on another ability of his own, usually a skill check, to get a bonus in what he tries to attempt. This forces the player to think about something special and describe a stunt, clever ruse, or what not. -- For example: PC wants to use an AP to get a bonus to his attack roll. He says that he is looking for a weak spot in the opponent's armor, and then rolls for a Spot check. If he succeeds, he gets a bonus die to roll. If he succeeds vs DC 15 he will get +1d6 to his attack roll, but if he succeeds vs DC 20 he will get +2d6, DC 25 would entitle 3d6, etc. -- Another example: Cleric PC wants to use an AP to give more hps with a cure-light-wound spell during the heat of combat. So, rather than just cast the spell normally, she desperately calls upon her deity. The DM decides this will be best resolved with a Cha check, maybe adding level to the roll. Similar to above, If the cleric succeeds, she gets a bonus die to her hp roll. If she succeeds vs DC 15 she will get +1d6 to the hp restored, but if she succeeds vs DC 20 she will get +2d6 hp, DC 25 would entitle 3d6 hp, etc. The problem with this method is about creative thinking because it's likely to slow the game when players try to find some ideas. [/QUOTE]
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