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<blockquote data-quote="Liquidsabre" data-source="post: 1771849" data-attributes="member: 15635"><p><strong>Some more thoughts...</strong></p><p></p><p>Hey great topic btw RangerWicket! As a writer/GM I've always found the study of RPGs as a unique story-telling media to be entirely unique and fascinating.</p><p></p><p>Where story-telling media has learned to primarily make use of the audience-author relationship and the successful methods to telling good stories, the same rules do not apply to RPGs. This is because in RPGs the lines between author-audience are blurred as the participants (GM-Players) take on aspects of both of the roles of audience and author. Both the GM and Players contribute in "crafting" the story and plot in an RPG but also simultaneously get to sit back and enjoy the show as part of the audience while the others you are cooperating with craft the story (watching a fellow player speak in character to amusing affect, watching NPC actions unfold by DM description, etc.).</p><p></p><p>Never has there existed such a medium for entertainment and story-telling as RPGs that cross-breeds the audience-author relationship. Often we see this leads to amusing and less-than-amusing effects as the relationships can become confused since most people only know and understand (having only had exposure to) mediums that keep the audience-author relationship separate. Such as when an inexperienced DM tries to craft plot/story all alone = railroading, or Players who try to act all-audience = uninvolved PCs.</p><p></p><p>*ahem* Well, I think I've rambled enough heh, I've put alot of thought on this in the past and always meant to post a thread on something to this effect, so thanks RangerWicket for letting me put it out there! It rather funnels directly into my thoughts on plot-based DMing vs. situational-based DMing, but I'll leave that one till later.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1771849, member: 15635"] [b]Some more thoughts...[/b] Hey great topic btw RangerWicket! As a writer/GM I've always found the study of RPGs as a unique story-telling media to be entirely unique and fascinating. Where story-telling media has learned to primarily make use of the audience-author relationship and the successful methods to telling good stories, the same rules do not apply to RPGs. This is because in RPGs the lines between author-audience are blurred as the participants (GM-Players) take on aspects of both of the roles of audience and author. Both the GM and Players contribute in "crafting" the story and plot in an RPG but also simultaneously get to sit back and enjoy the show as part of the audience while the others you are cooperating with craft the story (watching a fellow player speak in character to amusing affect, watching NPC actions unfold by DM description, etc.). Never has there existed such a medium for entertainment and story-telling as RPGs that cross-breeds the audience-author relationship. Often we see this leads to amusing and less-than-amusing effects as the relationships can become confused since most people only know and understand (having only had exposure to) mediums that keep the audience-author relationship separate. Such as when an inexperienced DM tries to craft plot/story all alone = railroading, or Players who try to act all-audience = uninvolved PCs. *ahem* Well, I think I've rambled enough heh, I've put alot of thought on this in the past and always meant to post a thread on something to this effect, so thanks RangerWicket for letting me put it out there! It rather funnels directly into my thoughts on plot-based DMing vs. situational-based DMing, but I'll leave that one till later. Cheers! [/QUOTE]
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