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General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
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<blockquote data-quote="Burr" data-source="post: 4296778" data-attributes="member: 41103"><p>How much Aid Another bonus are you adding in your simulation, Stalker0? If it's the full +8, then that may easily be polarizing; but what if in actual play it averages out to a moderate +4?</p><p></p><p>From an optimization standpoint, it does make sense for the whole party to aid one person all the time. But from a gameplay standpoint, no way am I going to let another person play the game for me. I just don't see parties giving each other +8 on their checks that often, even when it is allowed. They may do it when the situation becomes dire, or they may moderately aid each other throughout.</p><p></p><p>This may explain how WotC's playtests made skill challenges seem a lot less polarized than what your simulation shows.</p></blockquote><p></p>
[QUOTE="Burr, post: 4296778, member: 41103"] How much Aid Another bonus are you adding in your simulation, Stalker0? If it's the full +8, then that may easily be polarizing; but what if in actual play it averages out to a moderate +4? From an optimization standpoint, it does make sense for the whole party to aid one person all the time. But from a gameplay standpoint, no way am I going to let another person play the game for me. I just don't see parties giving each other +8 on their checks that often, even when it is allowed. They may do it when the situation becomes dire, or they may moderately aid each other throughout. This may explain how WotC's playtests made skill challenges seem a lot less polarized than what your simulation shows. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
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