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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
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<blockquote data-quote="Morandir Nailo" data-source="post: 4297251" data-attributes="member: 67674"><p>Disclaimer: though I have the 4e books and I am DMing a game, I have not used or read the Skill Challenge system (mainly because of all the complaining about it), so take what I say with a large grain of salt.</p><p></p><p>That being said, for those of you doing the math: do you factor in the use of skills to change DC levels, as Keith illustrated? I'm talking about the gnoll encounter where the Fighter made a Nature check which lowered the Intimidate check to 15 (since he knew how to do it properly). See, if I was running the skill challenge, I wouldn't count that Nature check as one of the successes needed for the challenge - it would basically be the fighter aiding himself. </p><p></p><p>So, in other words: when you run your numbers, are you just rolling d20+mods against a flat DC and seeing how often you succeed before you fail? Because I think that really oversimplifies the problem; like an actual combat, a skill challenge can be modified by proper use of "terrain" (i.e. secondary checks) to make things easier. DCs and modifiers can fluctuate greatly depending on the PCs tactics. Like in combat, PCs in a skill challenge should do their best to grab every advantage they can (just like rolling a good knowledge check in combat can provide info, or a bonus, against a monster). I could be very wrong here, but I think that complicates things beyond just rolling some d20s and counting the results. </p><p></p><p>BTW if I am wrong, please feel free to explain why. I love the idea of skill challenges and want to implement them in my game, but I want to make sure they work before doing so.</p><p></p><p>Mor</p></blockquote><p></p>
[QUOTE="Morandir Nailo, post: 4297251, member: 67674"] Disclaimer: though I have the 4e books and I am DMing a game, I have not used or read the Skill Challenge system (mainly because of all the complaining about it), so take what I say with a large grain of salt. That being said, for those of you doing the math: do you factor in the use of skills to change DC levels, as Keith illustrated? I'm talking about the gnoll encounter where the Fighter made a Nature check which lowered the Intimidate check to 15 (since he knew how to do it properly). See, if I was running the skill challenge, I wouldn't count that Nature check as one of the successes needed for the challenge - it would basically be the fighter aiding himself. So, in other words: when you run your numbers, are you just rolling d20+mods against a flat DC and seeing how often you succeed before you fail? Because I think that really oversimplifies the problem; like an actual combat, a skill challenge can be modified by proper use of "terrain" (i.e. secondary checks) to make things easier. DCs and modifiers can fluctuate greatly depending on the PCs tactics. Like in combat, PCs in a skill challenge should do their best to grab every advantage they can (just like rolling a good knowledge check in combat can provide info, or a bonus, against a monster). I could be very wrong here, but I think that complicates things beyond just rolling some d20s and counting the results. BTW if I am wrong, please feel free to explain why. I love the idea of skill challenges and want to implement them in my game, but I want to make sure they work before doing so. Mor [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
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