Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ravenight" data-source="post: 4297341" data-attributes="member: 69229"><p>After extensive fooling around with a program along the lines of what I discussed earlier, I'm ready to conclude that a) the system's most fundamental flaw is the increasing number of failures needed based on complexity - it would make much more sense as a flat 4 - and b) you have to go pretty far with your assumptions of players aiding each other, choosing skills well, or getting DM's best friend bonuses to make the success rate reasonable for skill challenges with an average DC of 20 given to a 2nd level party.</p><p></p><p>Even if you let the players use a secondary skill 2 times out of 3 to give a cumulative +2 to the next primary skill check, had them always roll their best skill (sometimes as a secondary, sometimes as a primary - assuming that skill is +11), and gave them a 50% chance of a +4 bonus from things like racial benefits, utility powers, DMs best friend and any other situational thing you want to think of, the result is still a 30% failure rate for complexity 2 challenges (which is actually reasonable, I think), but only a 21% failure rate for complexity 5 challenges, which is a problem. Change it to a flat 4 failures and the numbers are 15% failure rate for Complexity 2 (still reasonable - the party would beat 2 monsters of their level more often, but failure has harsher consequences againt monsters), and 52% failure for Complexity 5 (which is harsh, but not insane, again success is a bonus and failure only a penalty, not a game loss).</p><p></p><p>If you use average DCs of 15 for that same party, you can give half the situational bonuses half as often, have the party make primary checks half the time (instead of 1/3) and let players use skills they are trained in but not necessarily amazing at (+8 instead of +11) 2 times out of 3, and you get 23% failure for Complexity 2 and 13% for Comp 5 (11% and 40% with flat 4 failures), which is probably about where things should be.</p></blockquote><p></p>
[QUOTE="ravenight, post: 4297341, member: 69229"] After extensive fooling around with a program along the lines of what I discussed earlier, I'm ready to conclude that a) the system's most fundamental flaw is the increasing number of failures needed based on complexity - it would make much more sense as a flat 4 - and b) you have to go pretty far with your assumptions of players aiding each other, choosing skills well, or getting DM's best friend bonuses to make the success rate reasonable for skill challenges with an average DC of 20 given to a 2nd level party. Even if you let the players use a secondary skill 2 times out of 3 to give a cumulative +2 to the next primary skill check, had them always roll their best skill (sometimes as a secondary, sometimes as a primary - assuming that skill is +11), and gave them a 50% chance of a +4 bonus from things like racial benefits, utility powers, DMs best friend and any other situational thing you want to think of, the result is still a 30% failure rate for complexity 2 challenges (which is actually reasonable, I think), but only a 21% failure rate for complexity 5 challenges, which is a problem. Change it to a flat 4 failures and the numbers are 15% failure rate for Complexity 2 (still reasonable - the party would beat 2 monsters of their level more often, but failure has harsher consequences againt monsters), and 52% failure for Complexity 5 (which is harsh, but not insane, again success is a bonus and failure only a penalty, not a game loss). If you use average DCs of 15 for that same party, you can give half the situational bonuses half as often, have the party make primary checks half the time (instead of 1/3) and let players use skills they are trained in but not necessarily amazing at (+8 instead of +11) 2 times out of 3, and you get 23% failure for Complexity 2 and 13% for Comp 5 (11% and 40% with flat 4 failures), which is probably about where things should be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
Top