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General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
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<blockquote data-quote="saitir" data-source="post: 4299067" data-attributes="member: 35012"><p>I give up, but one last try, I suppose...</p><p></p><p>Yes, his maths are correct. But he's started from a false premise. Therefore, its invalid.</p><p></p><p>First falsehood: The DC table isn't absolute. Its short table of of examples derived from the 'rule of thumb' DC calculation. Definition of a rule of thumb is 'not intended to be strictly accurate or reliable for every situation'.</p><p></p><p>Second falsehood: Any DM, other than a psycho working against his players, is actually designing skill challenges geared up to the party that's actually going to be doing it. Consequently, a higher proportion of the time skill checks will be against 'good' skills.</p><p></p><p>Third falsehood: Situational modifiers and 'aid another' bonuses aren't 'kludges'. They're an inherent part of the D&D game that partially help promote player creativity and interaction.</p><p></p><p>Does this mean the skil challenge system is perfect out of the box? Nope. Its poorly defined so that people don't understand the flexibility it really has for aiding roleplaying and building fun scenes.</p><p></p><p>Are the numbers borked? Possibly, but only in a sense of they just based them to exactly match the skill progression and that probably means individual DCs are too easy or too hard. Possibly they even erred on the side of making the unconsidered default DCs too hard. Especially given that once people see numbers in a table, they become blind to that lovely sentence right above it that says its 'just a rule of thumb'.</p><p></p><p>Is the number of success to number of fails ratio out of whack? Possibly, and if so, this is the only absolute flaw in the system as presented.</p><p></p><p>Of course, the converts to the church of Stalker0 won't take any of this at all. But you guys go have fun, and as long as you are, thats great, because thats supposed to be the point.</p></blockquote><p></p>
[QUOTE="saitir, post: 4299067, member: 35012"] I give up, but one last try, I suppose... Yes, his maths are correct. But he's started from a false premise. Therefore, its invalid. First falsehood: The DC table isn't absolute. Its short table of of examples derived from the 'rule of thumb' DC calculation. Definition of a rule of thumb is 'not intended to be strictly accurate or reliable for every situation'. Second falsehood: Any DM, other than a psycho working against his players, is actually designing skill challenges geared up to the party that's actually going to be doing it. Consequently, a higher proportion of the time skill checks will be against 'good' skills. Third falsehood: Situational modifiers and 'aid another' bonuses aren't 'kludges'. They're an inherent part of the D&D game that partially help promote player creativity and interaction. Does this mean the skil challenge system is perfect out of the box? Nope. Its poorly defined so that people don't understand the flexibility it really has for aiding roleplaying and building fun scenes. Are the numbers borked? Possibly, but only in a sense of they just based them to exactly match the skill progression and that probably means individual DCs are too easy or too hard. Possibly they even erred on the side of making the unconsidered default DCs too hard. Especially given that once people see numbers in a table, they become blind to that lovely sentence right above it that says its 'just a rule of thumb'. Is the number of success to number of fails ratio out of whack? Possibly, and if so, this is the only absolute flaw in the system as presented. Of course, the converts to the church of Stalker0 won't take any of this at all. But you guys go have fun, and as long as you are, thats great, because thats supposed to be the point. [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
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