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General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
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<blockquote data-quote="Tervin" data-source="post: 4299143" data-attributes="member: 66491"><p>First of all - I am not running Stalker0's system, as I think it is too far away from the written rules for me to use this early on. I agree with his math and analysis, but have another solution. So, not a church member here. Just someone who has similar opinions about a problem.</p><p></p><p>Secondly, if the system works as written if you just don't use the examples and tables that they have provided - I just want to ask you a simple question...</p><p></p><p>Lets say I am making a 6/3 challenge for a level 6 party. They don't have any relevant items or utility powers and I want them to have about 80% chance of success if they are able to get +2 bonuses (through cleverness) to about half their rolls? The challenge is aimed at skills that they are decently good at, but not really where they are experts. Aid Another will not be applicable, unless they think of something real clever - which will then just lead to bigger chance of success. </p><p></p><p>This is a hypothetical example, trying to be close enough to a real situation that it is worth looking at. Anyone who can give me a good answer to that problem basing it only on the rulebooks and common sense, will make me stop saying that the system needs work.</p></blockquote><p></p>
[QUOTE="Tervin, post: 4299143, member: 66491"] First of all - I am not running Stalker0's system, as I think it is too far away from the written rules for me to use this early on. I agree with his math and analysis, but have another solution. So, not a church member here. Just someone who has similar opinions about a problem. Secondly, if the system works as written if you just don't use the examples and tables that they have provided - I just want to ask you a simple question... Lets say I am making a 6/3 challenge for a level 6 party. They don't have any relevant items or utility powers and I want them to have about 80% chance of success if they are able to get +2 bonuses (through cleverness) to about half their rolls? The challenge is aimed at skills that they are decently good at, but not really where they are experts. Aid Another will not be applicable, unless they think of something real clever - which will then just lead to bigger chance of success. This is a hypothetical example, trying to be close enough to a real situation that it is worth looking at. Anyone who can give me a good answer to that problem basing it only on the rulebooks and common sense, will make me stop saying that the system needs work. [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
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