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General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
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<blockquote data-quote="xechnao" data-source="post: 4299361" data-attributes="member: 58105"><p>Nope. They just botched this part of design due to incompetence and not bad organization. They just can't present a functioning model for what they want to do with the 20 sided die with simple common mathematics. It is not feasible. I hinted at this months ago -it sparkled a big thread here and an enormous one at rpg.net- and the community's conclusion was (at least from what I know) that the focus of skill challenges should not be the mathematic model but rather the meta-gaming model. They should have really only put advise on making a free-form roleplaying model that has the skill challenge effect they wanted, used in conjunction with a single effort skill roll and PC skill ability.</p><p></p><p>For example: provide DCs and complexities as normal. Only one dice roll should be made during the challenge though at a point chosen by the players that will have to do with how much they want to succeed (in this case roll say ending of challenge) or how few resources they want to sacrifice (say beginning). During the challenge players will have to combine efforts and based on their skill ability regards to the DC would provide hindrances or benefits for the challenge. Also their cumulative abilities by how they would be used and combined would provide the gravity of results of success and failure. The randomizer should only be of one effort: just choose when to make a roll and that specific roll's timing would influence in a specific way all the rest of the above.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4299361, member: 58105"] Nope. They just botched this part of design due to incompetence and not bad organization. They just can't present a functioning model for what they want to do with the 20 sided die with simple common mathematics. It is not feasible. I hinted at this months ago -it sparkled a big thread here and an enormous one at rpg.net- and the community's conclusion was (at least from what I know) that the focus of skill challenges should not be the mathematic model but rather the meta-gaming model. They should have really only put advise on making a free-form roleplaying model that has the skill challenge effect they wanted, used in conjunction with a single effort skill roll and PC skill ability. For example: provide DCs and complexities as normal. Only one dice roll should be made during the challenge though at a point chosen by the players that will have to do with how much they want to succeed (in this case roll say ending of challenge) or how few resources they want to sacrifice (say beginning). During the challenge players will have to combine efforts and based on their skill ability regards to the DC would provide hindrances or benefits for the challenge. Also their cumulative abilities by how they would be used and combined would provide the gravity of results of success and failure. The randomizer should only be of one effort: just choose when to make a roll and that specific roll's timing would influence in a specific way all the rest of the above. [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
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