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General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
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<blockquote data-quote="Magus Coeruleus" data-source="post: 4301508" data-attributes="member: 1704"><p>Ditto. I think I would prefer to think up as many applicable skill uses as a I can, start with a baseline DC for overall difficulty, modify the DCs for each skill based on applicability, etc., think up any contingencies/restrictions (e.g. History success lowers Diplomacy DC) I can ahead of time, estimate either a number of total success or MORE LIKELY, some likely end points for the challenge, and then just run it. Anything they think of outside of my "box" I'd decide on the fly if it should Aid Another, be nonapplicable, be possible but with a high DC or provide only limited benefit, oops it should have been on the main list in the first place, yadda yadda. And just keep going with the encounter until I feel they have either done as much good or bad as they can or they run out of time or some other resource. I'm frankly more interested in some guidelines for how to make those sorts of rolls suit my goals than for a separate-feeling "minigame" that imposes certain structures like everyone must go in initiative order once per round, etc.</p><p></p><p>I say this with the utmost respect for Stalker0 and his system, which I provided feedback on and tried to help in small ways because I think it's a fascinating approach but with all these discussions, looking at the Dungeon adventure, thinking of what I've done in the past and what I'd like to do in the future, I think I really want something to just help keep me prepare better and then stay within certain probabilistically reasonable bounds as I otherwise run a free-form challenge.</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 4301508, member: 1704"] Ditto. I think I would prefer to think up as many applicable skill uses as a I can, start with a baseline DC for overall difficulty, modify the DCs for each skill based on applicability, etc., think up any contingencies/restrictions (e.g. History success lowers Diplomacy DC) I can ahead of time, estimate either a number of total success or MORE LIKELY, some likely end points for the challenge, and then just run it. Anything they think of outside of my "box" I'd decide on the fly if it should Aid Another, be nonapplicable, be possible but with a high DC or provide only limited benefit, oops it should have been on the main list in the first place, yadda yadda. And just keep going with the encounter until I feel they have either done as much good or bad as they can or they run out of time or some other resource. I'm frankly more interested in some guidelines for how to make those sorts of rolls suit my goals than for a separate-feeling "minigame" that imposes certain structures like everyone must go in initiative order once per round, etc. I say this with the utmost respect for Stalker0 and his system, which I provided feedback on and tried to help in small ways because I think it's a fascinating approach but with all these discussions, looking at the Dungeon adventure, thinking of what I've done in the past and what I'd like to do in the future, I think I really want something to just help keep me prepare better and then stay within certain probabilistically reasonable bounds as I otherwise run a free-form challenge. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
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