Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hellcow" data-source="post: 4303752" data-attributes="member: 15800"><p>Um... I know? As Wulf Ratbane said, I never intended - either here or in my livejournal - TO address the substance of the criticism against the skill challenge system. At the time that I wrote that livejournal entry, I hadn't even READ any of the threads about it on ENWorld. Again, not a 4E designer! My point was never to say "You're wrong! The system works fine! It's perfect, I tell you, perfect!" - but rather to explain what I've been doing, because it's worked pretty well for me. </p><p></p><p>Among other things, having read some of the analyses, I agree that the complexity rule IS flawed. It's not unplayably flawed, as shown by the fact that I've been playing with it; but that doesn't mean that I think the system is perfect at is. Clearly there are issues, and from Mike Mearls' posts, it sounds as though they will be addressed at some point in time.</p><p></p><p>Looking back over things, I'd say that the key is using partial successes. Action points certainly help with the odds, but the point is that my players AREN'T back to square one if they lose. Failure may put new challenges in their path, full success may give them a significant edge... but I don't expect the PCs to succeed at every challenge I set before them. Their degree of success determines the path the adventure will take. </p><p></p><p>Looking to the DMG, I see now that it really doesn't suggest this; it presents things in a more binary fashion. But again, my intention was never to defend the core system; it was simply to describe what I've been doing. It's a report, not an argument.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 4303752, member: 15800"] Um... I know? As Wulf Ratbane said, I never intended - either here or in my livejournal - TO address the substance of the criticism against the skill challenge system. At the time that I wrote that livejournal entry, I hadn't even READ any of the threads about it on ENWorld. Again, not a 4E designer! My point was never to say "You're wrong! The system works fine! It's perfect, I tell you, perfect!" - but rather to explain what I've been doing, because it's worked pretty well for me. Among other things, having read some of the analyses, I agree that the complexity rule IS flawed. It's not unplayably flawed, as shown by the fact that I've been playing with it; but that doesn't mean that I think the system is perfect at is. Clearly there are issues, and from Mike Mearls' posts, it sounds as though they will be addressed at some point in time. Looking back over things, I'd say that the key is using partial successes. Action points certainly help with the odds, but the point is that my players AREN'T back to square one if they lose. Failure may put new challenges in their path, full success may give them a significant edge... but I don't expect the PCs to succeed at every challenge I set before them. Their degree of success determines the path the adventure will take. Looking to the DMG, I see now that it really doesn't suggest this; it presents things in a more binary fashion. But again, my intention was never to defend the core system; it was simply to describe what I've been doing. It's a report, not an argument. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
Top