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General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
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<blockquote data-quote="ObsidianCrane" data-source="post: 4304086" data-attributes="member: 54918"><p>The DMG doesn't have a binary Pass/Fail system.</p><p></p><p>Binary Pass/Fail would be - win the skill challenge or stop the game, analogous to a TPK in a combat encounter.</p><p></p><p>The DMG has a variable Pass/Fail system. This is far more analogous to water running down hill. Water running down hill always takes the easiest route first (Pass scenario) however, when that route is blocked it finds another way around the obstacle (the DMG's Fail scenario).</p><p></p><p>Now the DMG does a pretty poor job of explaining this admittedly.</p><p></p><p>It also does a poor job of explaining the use of Group Skill Checks (which I see no reason not to use as Hellcow has been doing given the RAW. The climbing check is an example, not an exclusion.)</p><p></p><p>I do think the Skill Challenges suffer from author blindness - that thing that happens when you write something out, and when you re-read it you add missing words or even sentences which significantly change the meaning. The meaning they are intended to convey is very similar to what Hellcow's blog suggests I suspect. What they actually say is not always exactly that.</p><p></p><p>Now I only have the PDF atm (Amazon needs to learn how to ship to Australia faster *sigh*) so I have to wonder did the table on Page 42 change the Moderate DC for level 1 to 20 from the 15 it says in the PDF?</p><p></p><p>I see lots of people arguing off a DC of 20, when I read the usual DC as 15 for a 1-3 test per the stuff on page 73. Something that should be 50/50 or more favorable for a skilled character, heck even some Unskilled characters could be looking at better than 50% success rate.</p><p></p><p>(I'm liking the idea of the Half Elf Paladin Diplomat with a starting Diplomacy check of +14!)</p></blockquote><p></p>
[QUOTE="ObsidianCrane, post: 4304086, member: 54918"] The DMG doesn't have a binary Pass/Fail system. Binary Pass/Fail would be - win the skill challenge or stop the game, analogous to a TPK in a combat encounter. The DMG has a variable Pass/Fail system. This is far more analogous to water running down hill. Water running down hill always takes the easiest route first (Pass scenario) however, when that route is blocked it finds another way around the obstacle (the DMG's Fail scenario). Now the DMG does a pretty poor job of explaining this admittedly. It also does a poor job of explaining the use of Group Skill Checks (which I see no reason not to use as Hellcow has been doing given the RAW. The climbing check is an example, not an exclusion.) I do think the Skill Challenges suffer from author blindness - that thing that happens when you write something out, and when you re-read it you add missing words or even sentences which significantly change the meaning. The meaning they are intended to convey is very similar to what Hellcow's blog suggests I suspect. What they actually say is not always exactly that. Now I only have the PDF atm (Amazon needs to learn how to ship to Australia faster *sigh*) so I have to wonder did the table on Page 42 change the Moderate DC for level 1 to 20 from the 15 it says in the PDF? I see lots of people arguing off a DC of 20, when I read the usual DC as 15 for a 1-3 test per the stuff on page 73. Something that should be 50/50 or more favorable for a skilled character, heck even some Unskilled characters could be looking at better than 50% success rate. (I'm liking the idea of the Half Elf Paladin Diplomat with a starting Diplomacy check of +14!) [/QUOTE]
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General Tabletop Discussion
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A discussion of Keith Baker's post regarding the Skill Challenge system
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