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General Tabletop Discussion
*Pathfinder & Starfinder
A discussion of Keith Baker's post regarding the Skill Challenge system
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<blockquote data-quote="ObsidianCrane" data-source="post: 4308042" data-attributes="member: 54918"><p>The purpose of a Skill Challenge is not to give the PCs XP, its to highlight a part of the story as important (yet, in the RAW, not critical).</p><p></p><p>Getting XP is a mechanical reward for success, its not the goal of a Skill Challenge. </p><p></p><p></p><p>Thus Skill Challenges do not have a binary Pass/Fail situation. You can learn things in the process of failing to make it possible to find another path to success for example.</p><p></p><p>Oh and thanks Tuft for the clarify on that bit...off to house rule land I go...</p><p>[Sblock=House Rules and Page 42]At low levels the numbers seem tough for trained characters, but right for highly trained ones (Stat 16, Racial +, Trained, Skill Focus). At high levels they are easy to automatic for trained characters, and even worse as DCs for attacks etc. </p><p></p><p>Yet if you look at the monster design rules on page 184 you get a DC of 42 for level 30 Moderate Attack DC using the +2 for Attacks guideline in reverse (ie 44 -2 => Moderate DC = 42). Compared to the page 42 table's DC 29, DC 42 is a reasonable target for a 30th level character and still offers a chance of failure. </p><p></p><p>DC42 also exactly matches the "Other Defenses" section of the pg 184 table; "Other Defenses = Level +12". That looks like a good starting point for comparison to skills. So I'd go "15 + level" for moderate skill checks. (ie the DCs on pg 42 are off considerably)</p><p></p><p>Yes that still makes it easy to very easy for people that are "focussed" on a skill, but keeps the difficulty on par for everything else. Trained characters will need in the 7-12 range, and untrained characters can still succeed. At higher levels you will need items with bonuses for the skills and/or higher stats to keep making the checks reliably which seems on par with the combat rules.[/sblock]</p></blockquote><p></p>
[QUOTE="ObsidianCrane, post: 4308042, member: 54918"] The purpose of a Skill Challenge is not to give the PCs XP, its to highlight a part of the story as important (yet, in the RAW, not critical). Getting XP is a mechanical reward for success, its not the goal of a Skill Challenge. Thus Skill Challenges do not have a binary Pass/Fail situation. You can learn things in the process of failing to make it possible to find another path to success for example. Oh and thanks Tuft for the clarify on that bit...off to house rule land I go... [Sblock=House Rules and Page 42]At low levels the numbers seem tough for trained characters, but right for highly trained ones (Stat 16, Racial +, Trained, Skill Focus). At high levels they are easy to automatic for trained characters, and even worse as DCs for attacks etc. Yet if you look at the monster design rules on page 184 you get a DC of 42 for level 30 Moderate Attack DC using the +2 for Attacks guideline in reverse (ie 44 -2 => Moderate DC = 42). Compared to the page 42 table's DC 29, DC 42 is a reasonable target for a 30th level character and still offers a chance of failure. DC42 also exactly matches the "Other Defenses" section of the pg 184 table; "Other Defenses = Level +12". That looks like a good starting point for comparison to skills. So I'd go "15 + level" for moderate skill checks. (ie the DCs on pg 42 are off considerably) Yes that still makes it easy to very easy for people that are "focussed" on a skill, but keeps the difficulty on par for everything else. Trained characters will need in the 7-12 range, and untrained characters can still succeed. At higher levels you will need items with bonuses for the skills and/or higher stats to keep making the checks reliably which seems on par with the combat rules.[/sblock] [/QUOTE]
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A discussion of Keith Baker's post regarding the Skill Challenge system
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