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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="The Crimson Binome" data-source="post: 7454267" data-attributes="member: 6775031"><p>I've never had an issue with either Action Surge or Second Wind. They don't seem like something that the character would be unable to understand. Action Surge, in particular, makes sense to me as a sort of short-term endurance type of phenomenon. Second Wind, while being harder to explain, still makes sense to me; catching your breath is something that can reasonably help with short-term fatigue, but which you can't benefit from repeatedly due to diminishing returns.</p><p></p><p>Inspiration, as written, can seem pretty metagame-y. When I ran my last game, I awarded Inspiration whenever the character was in a situation where I thought they would be inspired, based on (among other things) their background traits. But I also made them spend it immediately, on whatever action they were inspired to accomplish.</p><p></p><p>Hit Dice are harder to solve. I would recommend tossing them out entirely, and letting characters recover 10% of their maximum HP during an eight-hour short rest.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7454267, member: 6775031"] I've never had an issue with either Action Surge or Second Wind. They don't seem like something that the character would be unable to understand. Action Surge, in particular, makes sense to me as a sort of short-term endurance type of phenomenon. Second Wind, while being harder to explain, still makes sense to me; catching your breath is something that can reasonably help with short-term fatigue, but which you can't benefit from repeatedly due to diminishing returns. Inspiration, as written, can seem pretty metagame-y. When I ran my last game, I awarded Inspiration whenever the character was in a situation where I thought they would be inspired, based on (among other things) their background traits. But I also made them spend it immediately, on whatever action they were inspired to accomplish. Hit Dice are harder to solve. I would recommend tossing them out entirely, and letting characters recover 10% of their maximum HP during an eight-hour short rest. [/QUOTE]
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