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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Umbran" data-source="post: 7454449" data-attributes="member: 177"><p>I think about half your answers are the same as mine. </p><p></p><p></p><p></p><p>This is the half we agree upon. If a given game really doesn't do it for you, on more than just on a few fiddly points here and there, find a different core ruleset that is closer to what you want, and houserule that. Don't bother rewriting half the game.</p><p></p><p>But the other half of my answer is... well, make sure that you're focused on the right thing at the table. You may be fundamentally different from me, but I find the *people* make it worth sitting down and playing. My interactions with people are far more rich, interesting, and entertaining than my interaction with a ruleset. It then follows that the ruleset really isn't something I should worry about so much. I need to know how to make them do what they are good at doing, but the bits I don't like will fade into the background when I am in a game with good people. The system has to be nigh-FATAL levels of bad for it to ruin my day.</p><p></p><p></p><p></p><p>You must be thinking of someone else. I have never posted about Pf2e.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7454449, member: 177"] I think about half your answers are the same as mine. This is the half we agree upon. If a given game really doesn't do it for you, on more than just on a few fiddly points here and there, find a different core ruleset that is closer to what you want, and houserule that. Don't bother rewriting half the game. But the other half of my answer is... well, make sure that you're focused on the right thing at the table. You may be fundamentally different from me, but I find the *people* make it worth sitting down and playing. My interactions with people are far more rich, interesting, and entertaining than my interaction with a ruleset. It then follows that the ruleset really isn't something I should worry about so much. I need to know how to make them do what they are good at doing, but the bits I don't like will fade into the background when I am in a game with good people. The system has to be nigh-FATAL levels of bad for it to ruin my day. You must be thinking of someone else. I have never posted about Pf2e. [/QUOTE]
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