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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7455117" data-attributes="member: 6698278"><p>A positive sign. Everything I've read so far seems okay. Only the legendary feats, might prove troublesome but really how many campaigns get that far anyway. I'm fine with a campaign that ends at 15 or 16th level. </p><p></p><p>I'm not really an adventure path kind of guy but I do believe PF's adventure paths have been good for the hobby especially for new DMs. I'm more of a sandbox kind of guy. And yes I know some of there paths have went that way.</p><p></p><p>The three modes of play also sound interesting. I end up writing the downtime rules for my campaign no matter the system I'm using. That is another old school thing. In 1e, the downtime game was big.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7455117, member: 6698278"] A positive sign. Everything I've read so far seems okay. Only the legendary feats, might prove troublesome but really how many campaigns get that far anyway. I'm fine with a campaign that ends at 15 or 16th level. I'm not really an adventure path kind of guy but I do believe PF's adventure paths have been good for the hobby especially for new DMs. I'm more of a sandbox kind of guy. And yes I know some of there paths have went that way. The three modes of play also sound interesting. I end up writing the downtime rules for my campaign no matter the system I'm using. That is another old school thing. In 1e, the downtime game was big. [/QUOTE]
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