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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Ted Serious" data-source="post: 7455393" data-attributes="member: 6959577"><p>Pelgraines Archmage Engine srd has a fighter that uses maneuvers randomly. </p><p></p><p>Pathfinder CMB is an improvement over skill checks. Fighters are actually good at maneuvers. And you don't need to expend a meta resource or wait for the GM or dice to just hand it to you.</p><p></p><p>Pathfinder 2 changed the action economy so you have more flexibility in combat.</p><p></p><p>The legendary mundane feats I've heard of so far don't use spell mechanics but don't stay mundane either. We could always just not use them. Mundane just doesn't get to be legendary would be a reasonable house rule.</p></blockquote><p></p>
[QUOTE="Ted Serious, post: 7455393, member: 6959577"] Pelgraines Archmage Engine srd has a fighter that uses maneuvers randomly. Pathfinder CMB is an improvement over skill checks. Fighters are actually good at maneuvers. And you don't need to expend a meta resource or wait for the GM or dice to just hand it to you. Pathfinder 2 changed the action economy so you have more flexibility in combat. The legendary mundane feats I've heard of so far don't use spell mechanics but don't stay mundane either. We could always just not use them. Mundane just doesn't get to be legendary would be a reasonable house rule. [/QUOTE]
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