Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 7455550" data-attributes="member: 6698278"><p>It's understandable coming from your view of the game that these things don't bother you. I don't expect my players to be perfect angels. I as DM (see above) consider it my job to control the information my players have so that it equates to the information the characters have. It's why I like mechanics as physics and I do expect my characters to know that spells exist in the world. If there is a feat that provides a fighting maneuver I expect at least the concept to relate to in game knowledge. Power Attack for example might not be a name that is know but the fighter player knows he can take chances on defense to increase his offense. Something I think is relatable to the real world.</p><p></p><p></p><p></p><p></p><p>For this discussion it doesn't matter. I like flexibility though and not just for the PCs. If something is a feat, and feats are equivalent, then it's a lot easier to house rule out a feat and just ask the PC to take something different. If it's a class ability then I have to do that work myself. Not impossible but harder. Second Wind and Action Surge from above for example. How valuable are they? Are they equivalent to a feat? Better? Worse? </p><p></p><p>And sure, I know in the history of D&D where feats are used that they've never been perfectly balanced. It still puts you in the ballpark.</p><p></p><p>Edit: Just fixed some bad grammer that bugged me.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7455550, member: 6698278"] It's understandable coming from your view of the game that these things don't bother you. I don't expect my players to be perfect angels. I as DM (see above) consider it my job to control the information my players have so that it equates to the information the characters have. It's why I like mechanics as physics and I do expect my characters to know that spells exist in the world. If there is a feat that provides a fighting maneuver I expect at least the concept to relate to in game knowledge. Power Attack for example might not be a name that is know but the fighter player knows he can take chances on defense to increase his offense. Something I think is relatable to the real world. For this discussion it doesn't matter. I like flexibility though and not just for the PCs. If something is a feat, and feats are equivalent, then it's a lot easier to house rule out a feat and just ask the PC to take something different. If it's a class ability then I have to do that work myself. Not impossible but harder. Second Wind and Action Surge from above for example. How valuable are they? Are they equivalent to a feat? Better? Worse? And sure, I know in the history of D&D where feats are used that they've never been perfectly balanced. It still puts you in the ballpark. Edit: Just fixed some bad grammer that bugged me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
Top