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General Tabletop Discussion
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A discussion of metagame concepts in game design
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<blockquote data-quote="ccs" data-source="post: 7455691" data-attributes="member: 6803664"><p>Well, I am sympathetic to your dilemma. And you ask me for my thoughts. I'm telling you how I dealt with it.</p><p>See, back in the early '90s, I was you. I tried all kinds of useless contortions to explain everything "in-story" in the various systems we were playing at the time.</p><p>It was a fools errand. Everyone else I played with didn't get it/didn't care. (more the latter, & they still don't) And however I justified stuff, no matter what side of the screen I was on? It just didn't make any difference as we still had these various player-side only game elements, still had to use them, tell the DM when they were being applied, etc.</p><p>And I couldn't make the other players care/imagine/phrase this type of stuff the same way I was.... </p><p>But guess what? The fun somehow continued without, probably despite, my efforts. </p><p>So after a few years or so I changed my approach to it. Went back to how I'd been doing it before I'd had the epiphany that <em>everything</em> should be explainable from an In-World PoV. It doesn't. Sometimes it works out that you can fit this stuff in narratively. Other times you just need to shug it off.</p><p></p><p>As for PF2? No, I do not think it will solve anything for you concerning this. Might still be a fun game though.</p></blockquote><p></p>
[QUOTE="ccs, post: 7455691, member: 6803664"] Well, I am sympathetic to your dilemma. And you ask me for my thoughts. I'm telling you how I dealt with it. See, back in the early '90s, I was you. I tried all kinds of useless contortions to explain everything "in-story" in the various systems we were playing at the time. It was a fools errand. Everyone else I played with didn't get it/didn't care. (more the latter, & they still don't) And however I justified stuff, no matter what side of the screen I was on? It just didn't make any difference as we still had these various player-side only game elements, still had to use them, tell the DM when they were being applied, etc. And I couldn't make the other players care/imagine/phrase this type of stuff the same way I was.... But guess what? The fun somehow continued without, probably despite, my efforts. So after a few years or so I changed my approach to it. Went back to how I'd been doing it before I'd had the epiphany that [I]everything[/I] should be explainable from an In-World PoV. It doesn't. Sometimes it works out that you can fit this stuff in narratively. Other times you just need to shug it off. As for PF2? No, I do not think it will solve anything for you concerning this. Might still be a fun game though. [/QUOTE]
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