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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Umbran" data-source="post: 7455820" data-attributes="member: 177"><p>In my experience, that doesn't happen in FATE games. I think you are in fear of a bugaboo.</p><p></p><p>The player is still always making optimal choices - they want a cool story <em>in which their character succeeds and is a hero</em>. Sometimes, the optimal choice in FATE games is for the player to accept a minor difficulty now, so as to have the FATE points later to more thoroughly stomp the bad guy with later. But the aim is still to make optimal choices.</p><p></p><p>The point to remember is that, while in D&D your character is probably at their most resource rich at the start of the adventure/day. While you may gain some resources at various parts along the way, an adventure overall is a challenge of resource conservation, to make sure you don't spend too many resources before their final climactic encounters. While in FATE, an adventure is a challenge of resource *building*, so that the character is at peak resources just as they enter climactic encounters.</p><p></p><p></p><p></p><p>Yes. Did you somehow come to the conclusion that in FATE, if players knew undead were coming, they would conspicuously *not* prepare for them?</p></blockquote><p></p>
[QUOTE="Umbran, post: 7455820, member: 177"] In my experience, that doesn't happen in FATE games. I think you are in fear of a bugaboo. The player is still always making optimal choices - they want a cool story [i]in which their character succeeds and is a hero[/i]. Sometimes, the optimal choice in FATE games is for the player to accept a minor difficulty now, so as to have the FATE points later to more thoroughly stomp the bad guy with later. But the aim is still to make optimal choices. The point to remember is that, while in D&D your character is probably at their most resource rich at the start of the adventure/day. While you may gain some resources at various parts along the way, an adventure overall is a challenge of resource conservation, to make sure you don't spend too many resources before their final climactic encounters. While in FATE, an adventure is a challenge of resource *building*, so that the character is at peak resources just as they enter climactic encounters. Yes. Did you somehow come to the conclusion that in FATE, if players knew undead were coming, they would conspicuously *not* prepare for them? [/QUOTE]
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