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General Tabletop Discussion
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A discussion of metagame concepts in game design
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 7455946" data-attributes="member: 1013"><p>Part of what I'm doing in S&W is reintroducing logistics to my group. Encumbrance is a key issue to deal with, henchmen may be necessary. Things like rations and water must be tracked. They are going into a horrible dungeon and hunting isn't much of an option unless they want to eat goblin and rats if that is available. I made them get rid of the 'loot sheet' which had become this extra dimensional space where they put 2.5 tons of gear and just ignored it unless they needed it. In my game I started them at L3 so they can go right to the dungeon, Rappan Athuck, and all new PC start at L3 no matter. I would have liked to do L1 but they they have to adventure for a few months to get to the level they need to be in order to hit the dungeon proper. Being dropped into negative HP means at least a week of recovery so caution is the key, not to mention they have 2 CLW spells in total. </p><p></p><p>Some people find 5e to be just what they are looking for, but with a larger group and using the "optional" parts the published material becomes a joke. Then again apparently the baseline they are writing for is no feats and no magic items, which I'd wager is a style a tiny fraction of the players embrace. I still play in a 5e game on nights I need a break, but overall its not for me. </p><p></p><p>Probably getting off topic.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 7455946, member: 1013"] Part of what I'm doing in S&W is reintroducing logistics to my group. Encumbrance is a key issue to deal with, henchmen may be necessary. Things like rations and water must be tracked. They are going into a horrible dungeon and hunting isn't much of an option unless they want to eat goblin and rats if that is available. I made them get rid of the 'loot sheet' which had become this extra dimensional space where they put 2.5 tons of gear and just ignored it unless they needed it. In my game I started them at L3 so they can go right to the dungeon, Rappan Athuck, and all new PC start at L3 no matter. I would have liked to do L1 but they they have to adventure for a few months to get to the level they need to be in order to hit the dungeon proper. Being dropped into negative HP means at least a week of recovery so caution is the key, not to mention they have 2 CLW spells in total. Some people find 5e to be just what they are looking for, but with a larger group and using the "optional" parts the published material becomes a joke. Then again apparently the baseline they are writing for is no feats and no magic items, which I'd wager is a style a tiny fraction of the players embrace. I still play in a 5e game on nights I need a break, but overall its not for me. Probably getting off topic. [/QUOTE]
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