Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 7456031" data-attributes="member: 6698278"><p>As regards sensory perception, it is a limitation of the system that the DM has to describe those things. I don't feel it is a fatal limitation. Meaning the player hears the description imagines what is happening and then the character acts. </p><p></p><p>As regards history, I work really hard on my worlds to provide a lot of depth. So I know a ton as DM. Often though I have the characters start out in territory unknown to them for this reason. Even so there does come a time when a player can ask, "Does my character recognize any of those books". I either know as DM or I roll. The player is told. Nothing has happened in game though. What we as humans recognize instantly in realize has to travel from DM to player to character. It is though still real knowledge the character ultimately has.</p><p></p><p></p><p></p><p>I play the game as the stats are description of what the character perceives about himself. The granularity may be too fine but I don't find it that unbelievable. I guess I just don't find that information to really be metagame. Perhaps the character does know too much or in too fine grained a detail but it's still about in game things. </p><p></p><p></p><p>I addressed this above. If I really wanted one of my characters to be a local I'd give him literally a book of information about the city. </p><p></p><p></p><p>I guess I don't really buy the idea of saving up some reasons or making one great effort that uses that resource. I think in the course of a round of combat that your great exertion is that moment when you really try to hit the enemy as opposed to feinting etc...</p><p></p><p></p><p></p><p>I appreciate your view but it just doesn't work for me. I think any reasonable character would 100% of the time try to get as healthy as possible. This would not be optimal thinking though as a player who wants to manage hit dice. I've got even bigger issues with healing in 5e in general and would undoubtedly use one of the optional systems or create my own if I did play 5e. </p><p></p><p></p><p>I find it fun to debate with the people trying to convert me but I believe I'm pretty unconvertible. So don't feel bad. I don't tend to take up positions lightly but once I've considered everything it's hard to change me. </p><p></p><p>I'm more interested in the best approach to get a game I like. Not change my own views on gaming. No offense. I am genuinely glad you all enjoy playing the game the way you do. The world is big enough for more than one playstyle. I'm just trying to figure out which game system is closest so I can hack it. I doubt any system is right there. </p><p></p><p>I am following all the posts about pf2e. I keep thinking that it would be so easy to just eliminate any feat or even archetype I found objectionable. I'd ban the goblin so fast it's tiny head would spin. But so what? If the basic infrastructure would work, I could then just build up from that. Not sure it will of course as I haven't seen that rulebook but I will look it over in August. Maybe.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7456031, member: 6698278"] As regards sensory perception, it is a limitation of the system that the DM has to describe those things. I don't feel it is a fatal limitation. Meaning the player hears the description imagines what is happening and then the character acts. As regards history, I work really hard on my worlds to provide a lot of depth. So I know a ton as DM. Often though I have the characters start out in territory unknown to them for this reason. Even so there does come a time when a player can ask, "Does my character recognize any of those books". I either know as DM or I roll. The player is told. Nothing has happened in game though. What we as humans recognize instantly in realize has to travel from DM to player to character. It is though still real knowledge the character ultimately has. I play the game as the stats are description of what the character perceives about himself. The granularity may be too fine but I don't find it that unbelievable. I guess I just don't find that information to really be metagame. Perhaps the character does know too much or in too fine grained a detail but it's still about in game things. I addressed this above. If I really wanted one of my characters to be a local I'd give him literally a book of information about the city. I guess I don't really buy the idea of saving up some reasons or making one great effort that uses that resource. I think in the course of a round of combat that your great exertion is that moment when you really try to hit the enemy as opposed to feinting etc... I appreciate your view but it just doesn't work for me. I think any reasonable character would 100% of the time try to get as healthy as possible. This would not be optimal thinking though as a player who wants to manage hit dice. I've got even bigger issues with healing in 5e in general and would undoubtedly use one of the optional systems or create my own if I did play 5e. I find it fun to debate with the people trying to convert me but I believe I'm pretty unconvertible. So don't feel bad. I don't tend to take up positions lightly but once I've considered everything it's hard to change me. I'm more interested in the best approach to get a game I like. Not change my own views on gaming. No offense. I am genuinely glad you all enjoy playing the game the way you do. The world is big enough for more than one playstyle. I'm just trying to figure out which game system is closest so I can hack it. I doubt any system is right there. I am following all the posts about pf2e. I keep thinking that it would be so easy to just eliminate any feat or even archetype I found objectionable. I'd ban the goblin so fast it's tiny head would spin. But so what? If the basic infrastructure would work, I could then just build up from that. Not sure it will of course as I haven't seen that rulebook but I will look it over in August. Maybe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
Top