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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Umbran" data-source="post: 7456169" data-attributes="member: 177"><p>You should reward the choices of the form you want players to make. If you want players to make exquisite tactical plans, you should present them with situations where those plans work well, so that they'll win and be rewarded for those plans. If you want them to improvise and shoot from the hip, you should provide them with situations where that's the best approach. If you want them to use diplomacy, you should reward them when they use diplomacy.</p><p></p><p>And, if you want them to display the flaws of a character? Well, you should reward them for that.</p><p></p><p>And if you have a preferred playstyle, that means you do have types of choices you want the players to take over other types.</p><p></p><p></p><p></p><p>Yeah, I'm not actually a fan of Squirrel Girl. Or Deadpool. Or Batman. If they've had a comic of the form "Character beats up *everyone else*" I'm probably not a big fan.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7456169, member: 177"] You should reward the choices of the form you want players to make. If you want players to make exquisite tactical plans, you should present them with situations where those plans work well, so that they'll win and be rewarded for those plans. If you want them to improvise and shoot from the hip, you should provide them with situations where that's the best approach. If you want them to use diplomacy, you should reward them when they use diplomacy. And, if you want them to display the flaws of a character? Well, you should reward them for that. And if you have a preferred playstyle, that means you do have types of choices you want the players to take over other types. Yeah, I'm not actually a fan of Squirrel Girl. Or Deadpool. Or Batman. If they've had a comic of the form "Character beats up *everyone else*" I'm probably not a big fan. [/QUOTE]
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