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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="pemerton" data-source="post: 7456208" data-attributes="member: 42582"><p>I think that's actually quite impractical for a lot of RPGing situations. And also still doesn't do the job. No doubt there's stuff in the Lonely Planet guide to Melbourne that I don't know; but as far as knowing the shortcuts and alleyways around my house, I know them better than the Lonely Planet will tell you about them.</p><p></p><p></p><p>I think having mechanics that allow a PC to pace him-/herself, and to try harder (or not) are not at odds with "realism". It's realistic for serious athletes to do this.</p><p></p><p>To be honest I find this a little melodramatic. I've GMed thousands of hours of Rolemaster, and have played RQ and other games, all of which are largely metagame free. A big part of the appeal of those games, compared to classic D&D, is that they are metagame free (especially in their combat mechanics, but also their spellcasting - spell memorisation encourages metagaming, like @Immaculata's example with the undead, even though there is a veneer of in-fiction justification layered over the top - and in their advancement mechanics too - no "gold for XP" in those systems!).</p><p></p><p>So I think I've got a pretty good handle on the appeal of metagame-free RPGing. What I don't get is why anyone who plays mostly D&D would advocate for it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7456208, member: 42582"] I think that's actually quite impractical for a lot of RPGing situations. And also still doesn't do the job. No doubt there's stuff in the Lonely Planet guide to Melbourne that I don't know; but as far as knowing the shortcuts and alleyways around my house, I know them better than the Lonely Planet will tell you about them. I think having mechanics that allow a PC to pace him-/herself, and to try harder (or not) are not at odds with "realism". It's realistic for serious athletes to do this. To be honest I find this a little melodramatic. I've GMed thousands of hours of Rolemaster, and have played RQ and other games, all of which are largely metagame free. A big part of the appeal of those games, compared to classic D&D, is that they are metagame free (especially in their combat mechanics, but also their spellcasting - spell memorisation encourages metagaming, like @Immaculata's example with the undead, even though there is a veneer of in-fiction justification layered over the top - and in their advancement mechanics too - no "gold for XP" in those systems!). So I think I've got a pretty good handle on the appeal of metagame-free RPGing. What I don't get is why anyone who plays mostly D&D would advocate for it. [/QUOTE]
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