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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7456615" data-attributes="member: 6698278"><p>I've been doing it successfully for years. I just don't tell players what they don't know. I change up monster stats all the time. I once had a player complain that a certain monster could not do what it was doing. My answer "Are you going to trust some dusty old tomes you read in a library or are you going to trust your eyes?" You see only what I tell the players is reality. </p><p></p><p></p><p>You are arguing that metagaming can be fun. I'm saying good for you. I know it can be fun for many people. It would be insane on my part to deny something so obvious. I stated though that for me it's not or it lessens the game for me and I'd rather go for it all when I roleplay. Roleplaying is a far bigger commitment timewise than most other games. I want only the very best game I can get for me. And it's not because it would be absolutely impossible for me to play through a metagame style rpg. It just wouldn't satisfy me any more than a board game would and I'm unwilling to commit that much for board game level fun. And before anyone cries foul, I am not saying your approach IS board gaming. I am saying that the satisfaction I would get is equivalent to the satisfaction I'd get from a one off board game. Which is not zero by any measure but it's not even close to a good rpg campaign.</p><p></p><p>My way of dealing with the example of the outlaw is just rolling for it. In this town, what are the odds are famous outlaw will be recognized. Just roll for the various patrons. So yes, it is out of the players hands. Some don't like that. But it really is true that the character if he is hiding out doesn't want to be detected OR the character can let that out of the bag himself intentionally.</p><p></p><p></p><p></p><p>On this there can be no doubt. I hope I have not in anyway given the impression that I don't agree that people have different tastes and different experiences.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7456615, member: 6698278"] I've been doing it successfully for years. I just don't tell players what they don't know. I change up monster stats all the time. I once had a player complain that a certain monster could not do what it was doing. My answer "Are you going to trust some dusty old tomes you read in a library or are you going to trust your eyes?" You see only what I tell the players is reality. You are arguing that metagaming can be fun. I'm saying good for you. I know it can be fun for many people. It would be insane on my part to deny something so obvious. I stated though that for me it's not or it lessens the game for me and I'd rather go for it all when I roleplay. Roleplaying is a far bigger commitment timewise than most other games. I want only the very best game I can get for me. And it's not because it would be absolutely impossible for me to play through a metagame style rpg. It just wouldn't satisfy me any more than a board game would and I'm unwilling to commit that much for board game level fun. And before anyone cries foul, I am not saying your approach IS board gaming. I am saying that the satisfaction I would get is equivalent to the satisfaction I'd get from a one off board game. Which is not zero by any measure but it's not even close to a good rpg campaign. My way of dealing with the example of the outlaw is just rolling for it. In this town, what are the odds are famous outlaw will be recognized. Just roll for the various patrons. So yes, it is out of the players hands. Some don't like that. But it really is true that the character if he is hiding out doesn't want to be detected OR the character can let that out of the bag himself intentionally. On this there can be no doubt. I hope I have not in anyway given the impression that I don't agree that people have different tastes and different experiences. [/QUOTE]
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