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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7456639" data-attributes="member: 6698278"><p>If it can stay civil, it can be interesting. Not sure my desired outcome though will be achieved. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p></p><p></p><p>But how and why do I choose to use HD as a player? It seems more logical to me to say you keep using HD until you are healed up or run out. In fact, I'd just take the average of all the HD, add the number to a pool and draw off that pool until it's gone. The decision making going on here to use or not use a HD is not character decision making.</p><p></p><p></p><p>This has been a big debate for a long time and I think most of the people who believe in these "surges" are wrong. It could be a whole different thread though and I'm not sure I want to even go to that thread. All that is going to be said on the matter has been said. You either believe it or don't. I don't. And it's not necessary for anyone to get on here and shout that I'm wrong. We can just agree to disagree. And Jacob, that last sentence was not at you but the whole thread.</p><p></p><p></p><p></p><p></p><p>Inspiration is a great way to provide metagaming to those that want it though. It is so easy to remove so it doesn't become a problem for those not wanting it. It is there and well defined for those that do. That is a big win in the design space. So I will say I like inspiration in D&D 5e but I would never allow it's use in one of my games.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7456639, member: 6698278"] If it can stay civil, it can be interesting. Not sure my desired outcome though will be achieved. :-) But how and why do I choose to use HD as a player? It seems more logical to me to say you keep using HD until you are healed up or run out. In fact, I'd just take the average of all the HD, add the number to a pool and draw off that pool until it's gone. The decision making going on here to use or not use a HD is not character decision making. This has been a big debate for a long time and I think most of the people who believe in these "surges" are wrong. It could be a whole different thread though and I'm not sure I want to even go to that thread. All that is going to be said on the matter has been said. You either believe it or don't. I don't. And it's not necessary for anyone to get on here and shout that I'm wrong. We can just agree to disagree. And Jacob, that last sentence was not at you but the whole thread. Inspiration is a great way to provide metagaming to those that want it though. It is so easy to remove so it doesn't become a problem for those not wanting it. It is there and well defined for those that do. That is a big win in the design space. So I will say I like inspiration in D&D 5e but I would never allow it's use in one of my games. [/QUOTE]
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