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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7456695" data-attributes="member: 6698278"><p>Before I respond, let me say thanks for this effort.</p><p></p><p></p><p>A complaint I've heard about 5e is that it is too easy. My characters are brutally efficient so I might just leave as is in this case and maybe adjust on the monster end later if it shows up as an issue. And yes I know that efficiency is what I've been rewarding so that is what I am getting. Glad to get it.</p><p></p><p></p><p></p><p>I like the damage bonus idea the best I think but it could be a player choice.</p><p></p><p></p><p></p><p>yeah for me it makes more sense to add the hit points. I think I'd just increase per level hit points for the fighter. I think I wouldn't increase them though as much as your suggesting. The ability to heal them back up is a significant advantage so maybe I just add +1 per level max.</p><p></p><p></p><p>Sure. Inspiration is my favorite metagame mechanic. Very easy to remove.</p><p></p><p></p><p></p><p></p><p>They are good suggestions. I admit many of them have crossed my mind. It's a big hack. It's also probably not complete in that I'd have other changes too that weren't mentioned in my original post. I didn't list every single thing, just some illustrative stuff. Also the fighter is my pet peeve so may that is another reason I focused on it. </p><p></p><p>Thanks for doing this and you definitely game me some thoughts to consider. I appreciate knowing what you think is a balanced tradeoff.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7456695, member: 6698278"] Before I respond, let me say thanks for this effort. A complaint I've heard about 5e is that it is too easy. My characters are brutally efficient so I might just leave as is in this case and maybe adjust on the monster end later if it shows up as an issue. And yes I know that efficiency is what I've been rewarding so that is what I am getting. Glad to get it. I like the damage bonus idea the best I think but it could be a player choice. yeah for me it makes more sense to add the hit points. I think I'd just increase per level hit points for the fighter. I think I wouldn't increase them though as much as your suggesting. The ability to heal them back up is a significant advantage so maybe I just add +1 per level max. Sure. Inspiration is my favorite metagame mechanic. Very easy to remove. They are good suggestions. I admit many of them have crossed my mind. It's a big hack. It's also probably not complete in that I'd have other changes too that weren't mentioned in my original post. I didn't list every single thing, just some illustrative stuff. Also the fighter is my pet peeve so may that is another reason I focused on it. Thanks for doing this and you definitely game me some thoughts to consider. I appreciate knowing what you think is a balanced tradeoff. [/QUOTE]
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