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General Tabletop Discussion
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A discussion of metagame concepts in game design
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<blockquote data-quote="Maxperson" data-source="post: 7456945" data-attributes="member: 23751"><p>I let them come up with things within reason. Real people have more background by age 8 than even the most detailed characters. You just can't think of anywhere near all the things that happens to a PC in the lifetime up to the start of game play. As long as they aren't using background as the Batbelt and pulling out everything they need when they need it, I have no problem with a cool idea or thing coming from background after game play. </p><p></p><p>Usually, they will need to link the new thing somehow to something else in the background. For example, if the PC wanted to give advice to a farmer NPC that they need information from on how to grow prize carrots, the player could point to his background where one of his uncles is a farmer to let me know how he would have learned that sort of information. Dragon blood, though, is tougher to link like that, but since multiclassing into sorcerer is allowed pretty freely, I don't have an issue with that being added in after the fact.</p><p></p><p>I also understand that it's not a problem you have. I was putting that forward to show how things that may initially seem incompatible can often be made compatible.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7456945, member: 23751"] I let them come up with things within reason. Real people have more background by age 8 than even the most detailed characters. You just can't think of anywhere near all the things that happens to a PC in the lifetime up to the start of game play. As long as they aren't using background as the Batbelt and pulling out everything they need when they need it, I have no problem with a cool idea or thing coming from background after game play. Usually, they will need to link the new thing somehow to something else in the background. For example, if the PC wanted to give advice to a farmer NPC that they need information from on how to grow prize carrots, the player could point to his background where one of his uncles is a farmer to let me know how he would have learned that sort of information. Dragon blood, though, is tougher to link like that, but since multiclassing into sorcerer is allowed pretty freely, I don't have an issue with that being added in after the fact. I also understand that it's not a problem you have. I was putting that forward to show how things that may initially seem incompatible can often be made compatible. [/QUOTE]
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