Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jacob Lewis" data-source="post: 7456964" data-attributes="member: 6667921"><p>You are posting on these boards and criticizing something about 5e. You, sir, are dancing in a minefield. The best possible outcome is to get through the song unscathed. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>If I'm understanding correctly (and my memory still serves me), hit dice are rolled during a short rest and the character recovers that many hit points? So, hit points regained are generated randomly, not fixed?? Now I understand. That IS a terrible mechanic. I don't even like the idea of rolling for hit points when you level up. You know they fixed that in 4e? And healing surges were fixed. You spend one, you gain X hps back. You knew exactly what you needed to spend to get where you wanted to be. Maybe that's the solution, or, as you suggested, a fixed pool of hit points to draw from. Seems easy enough to house rule.</p><p></p><p></p><p>I haven't read through 10+ pages of posts so I'm not up to speed on the disagreement, but I know that telling people they are "wrong" because they believe something you don't usually doesn't win you the popular vote. And of course, if they say you're wrong for not seeing things their way... hey, Welcome to the Boards!! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I don't know if surges are good or bad. It's something they just put in the game. I don't roleplay every single little action and thought my characters do trying to immerse the narrative so that the game books and mechanics somehow disappear. And it's not wrong if someone else does. But there are other systems out there better at pushing the narrative to the fore front of the game than D&D. To me, D&D was at its best (and sometimes worst!) during 4th Edition because it was being more honest about the kind of game it really is: a tactical fantasy combat game. The rules don't create stories and plot lines and character motivations at my game table. I do that, and those playing with me do that. And we did that quite well, even with 4e. We still can.</p><p></p><p></p><p>I don't really care for it, myself. It's basically a game cheat that is not actually part of the game. You can award it for something you do as a player, not your character. And, if awarded for something your character did as actual "inspiration", there is nothing that suggests it's use must be relative to whatever inspired him/her in the first place! The player can hold on to it for the rest of the session and use it for pretty much any dice check he makes. But as you say, easy to ignore and often just forgotten anyway.</p><p></p><p>I don't know what your goal is, whether you're looking for a new system that better suits your style of play, looking to hack current rules to better suit your ideas, or just making conversation. So I don't know if anything I say is helpful, annoying, or offensive. I'll settle for entertaining any day, and thought-provoking on a few others. Hope things work out for you!</p><p></p><p>P.S. You listed <strong>Edge of the Empire</strong> in your collection of games. THAT is the system I found was a great fit for me when I want more roleplaying and storytelling. But I still love tinkering with 4e. I kept all of those, and even collected more that I found in used book stores! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7456964, member: 6667921"] You are posting on these boards and criticizing something about 5e. You, sir, are dancing in a minefield. The best possible outcome is to get through the song unscathed. ;) If I'm understanding correctly (and my memory still serves me), hit dice are rolled during a short rest and the character recovers that many hit points? So, hit points regained are generated randomly, not fixed?? Now I understand. That IS a terrible mechanic. I don't even like the idea of rolling for hit points when you level up. You know they fixed that in 4e? And healing surges were fixed. You spend one, you gain X hps back. You knew exactly what you needed to spend to get where you wanted to be. Maybe that's the solution, or, as you suggested, a fixed pool of hit points to draw from. Seems easy enough to house rule. I haven't read through 10+ pages of posts so I'm not up to speed on the disagreement, but I know that telling people they are "wrong" because they believe something you don't usually doesn't win you the popular vote. And of course, if they say you're wrong for not seeing things their way... hey, Welcome to the Boards!! :D I don't know if surges are good or bad. It's something they just put in the game. I don't roleplay every single little action and thought my characters do trying to immerse the narrative so that the game books and mechanics somehow disappear. And it's not wrong if someone else does. But there are other systems out there better at pushing the narrative to the fore front of the game than D&D. To me, D&D was at its best (and sometimes worst!) during 4th Edition because it was being more honest about the kind of game it really is: a tactical fantasy combat game. The rules don't create stories and plot lines and character motivations at my game table. I do that, and those playing with me do that. And we did that quite well, even with 4e. We still can. I don't really care for it, myself. It's basically a game cheat that is not actually part of the game. You can award it for something you do as a player, not your character. And, if awarded for something your character did as actual "inspiration", there is nothing that suggests it's use must be relative to whatever inspired him/her in the first place! The player can hold on to it for the rest of the session and use it for pretty much any dice check he makes. But as you say, easy to ignore and often just forgotten anyway. I don't know what your goal is, whether you're looking for a new system that better suits your style of play, looking to hack current rules to better suit your ideas, or just making conversation. So I don't know if anything I say is helpful, annoying, or offensive. I'll settle for entertaining any day, and thought-provoking on a few others. Hope things work out for you! P.S. You listed [B]Edge of the Empire[/B] in your collection of games. THAT is the system I found was a great fit for me when I want more roleplaying and storytelling. But I still love tinkering with 4e. I kept all of those, and even collected more that I found in used book stores! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
Top