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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Lanefan" data-source="post: 7462273" data-attributes="member: 29398"><p>Sigh.</p><p></p><p>Usually not; and nor does a hockey player lose a tooth in every game. Simply used as a real-world example of a minor but painful injury a player can (and often does) play through.</p><p></p><p>If a dragon bit you twice and knocked out 25 of your 65 hit points in total there's all kinds of ways to narrate it: you've a couple of big-time bruises on your hip where the teeth caught you but didn't get enough grip to pick you up and throw you (dunno 'bout you but my dragons like to play with their food <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) and are otherwise somewhat winded and out of breath; or you've got a shoulder-to-hip line of noticeable but fairly tolerable pain down your side where a tooth ran your chainmail armour into your skin between the underpadding; or the thing briefly had hold of your foot before you escaped with only a couple of scratches and a no-longer-new left boot; or.....need I go on?</p><p></p><p>In any case, with each of these hits comes the realization to the character that she's only good for so many more of these before fatigue and pain catch up to her and render her vulnerable to a killing blow (i.e. at the table she gets to a low enough h.p. total that one more hit will finish her off).</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7462273, member: 29398"] Sigh. Usually not; and nor does a hockey player lose a tooth in every game. Simply used as a real-world example of a minor but painful injury a player can (and often does) play through. If a dragon bit you twice and knocked out 25 of your 65 hit points in total there's all kinds of ways to narrate it: you've a couple of big-time bruises on your hip where the teeth caught you but didn't get enough grip to pick you up and throw you (dunno 'bout you but my dragons like to play with their food :) ) and are otherwise somewhat winded and out of breath; or you've got a shoulder-to-hip line of noticeable but fairly tolerable pain down your side where a tooth ran your chainmail armour into your skin between the underpadding; or the thing briefly had hold of your foot before you escaped with only a couple of scratches and a no-longer-new left boot; or.....need I go on? In any case, with each of these hits comes the realization to the character that she's only good for so many more of these before fatigue and pain catch up to her and render her vulnerable to a killing blow (i.e. at the table she gets to a low enough h.p. total that one more hit will finish her off). Lanefan [/QUOTE]
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