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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="The Crimson Binome" data-source="post: 7462963" data-attributes="member: 6775031"><p>Spellcasters are a case where they would very definitely recognize individual skill plateaus, because (at least in The Forgotten Realms) spell slots are a real thing. Whether a given person can or cannot cast Fireball is a thing that they talk about. For wizards, in particular, they have to physically perform the action of preparing the spell ahead of time, which is a process that they discuss with each other. "Do you have any third level spell slots?" is an in-character thing that one wizard might ask another wizard.</p><p></p><p>My career doesn't have such equivalent milestones, but if you want to switch it to a different skill, a good equivalent would be Dance Dance Revolution. Each song is rated on a scale from 1-9 (or so), based on its complexity, and I know that I'm good enough to pass a 4 (generally speaking). When I started out, I could only pass a 2. At my best, I could pass most fives and a handful of sixes.</p><p></p><p>Wizards are exactly the same. Spells are organized by complexity and energy requirements, and a given wizard knows that they can cast spells of a certain difficulty. Given how it takes a similar skill level to cast any of the spells that the players would know as level 3, it's improbable that they would not also recognize that fact. They probably don't categorize their own levels in any way, since their own skill is increasing continuously over time, but it seems probable that they recognize ten distinct levels of spell.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7462963, member: 6775031"] Spellcasters are a case where they would very definitely recognize individual skill plateaus, because (at least in The Forgotten Realms) spell slots are a real thing. Whether a given person can or cannot cast Fireball is a thing that they talk about. For wizards, in particular, they have to physically perform the action of preparing the spell ahead of time, which is a process that they discuss with each other. "Do you have any third level spell slots?" is an in-character thing that one wizard might ask another wizard. My career doesn't have such equivalent milestones, but if you want to switch it to a different skill, a good equivalent would be Dance Dance Revolution. Each song is rated on a scale from 1-9 (or so), based on its complexity, and I know that I'm good enough to pass a 4 (generally speaking). When I started out, I could only pass a 2. At my best, I could pass most fives and a handful of sixes. Wizards are exactly the same. Spells are organized by complexity and energy requirements, and a given wizard knows that they can cast spells of a certain difficulty. Given how it takes a similar skill level to cast any of the spells that the players would know as level 3, it's improbable that they would not also recognize that fact. They probably don't categorize their own levels in any way, since their own skill is increasing continuously over time, but it seems probable that they recognize ten distinct levels of spell. [/QUOTE]
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