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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7463172" data-attributes="member: 6698278"><p>Well if the fate point really existed in the game such that CHARACTERS (not players) knew about them, then they wouldn't be metagame. It is why magic, psionics, etc... are a lot easier to get setup without it being metagame. </p><p></p><p>In my game world, Wizards discuss the spells in their spell books. They know the levels of those spells (or at least what level signifies if not the literal word level). In one campaign, I had nine scrolls in the great library and wizards used the term "I have a spell that is on the fifth scroll" to symbolize fifth level spells. I'm okay though with level being a known word. </p><p></p><p>I could contrive a certain type of Fate game where fate points were a real part of the game world. Most Fate games this is not true. The player is acting as director and fate points are not part of the mental state of characters. In general, a mundane character would find it hard to explain fate points. You could though contrive a different sort of world where everyone knows about these fate points (I might use a different name which would be fine) and is trying to accumulate them intentionally.</p><p></p><p>I think when playing fate though that many of us want to play traditional swords and sorcery, or sci-fi, etc...</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7463172, member: 6698278"] Well if the fate point really existed in the game such that CHARACTERS (not players) knew about them, then they wouldn't be metagame. It is why magic, psionics, etc... are a lot easier to get setup without it being metagame. In my game world, Wizards discuss the spells in their spell books. They know the levels of those spells (or at least what level signifies if not the literal word level). In one campaign, I had nine scrolls in the great library and wizards used the term "I have a spell that is on the fifth scroll" to symbolize fifth level spells. I'm okay though with level being a known word. I could contrive a certain type of Fate game where fate points were a real part of the game world. Most Fate games this is not true. The player is acting as director and fate points are not part of the mental state of characters. In general, a mundane character would find it hard to explain fate points. You could though contrive a different sort of world where everyone knows about these fate points (I might use a different name which would be fine) and is trying to accumulate them intentionally. I think when playing fate though that many of us want to play traditional swords and sorcery, or sci-fi, etc... [/QUOTE]
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