Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 7463178" data-attributes="member: 6698278"><p>That would be what one side seems desperately intent on proving for some reason. I have said prior to the start of the campaign it is all metagaming. The character doesn't exist yet. What I don't like is while I'm actually being my character, roleplaying if you will, that I as the player start making decisions that the character could not make. For example, when I cast a spell and it disappears in game from my prepared spells, my character knows that without a doubt. If though I am a fighter in 4e, and I use a daily power, there is no real in game explanation for why my character is expending this valuable resource. The player knows and tracks it but the character is oblivious.</p><p></p><p>And sure, metagaming is a broad term and perhaps different people use it different ways. That is why I defined it for the purposes of this discussion. I saw confusion was occurring so I tried to nail down what I meant. Whatever it is that I don't like, whatever name you want to give it, it is a real thing and it bothers real people (to varying degrees of course). It doesn't bother other people and those people seem the hardest to explain the concept to. I believe there is a correlation there. </p><p></p><p>Other names for the concept include</p><p>Dissociative Mechanics - this is so loaded due to the blog post that set all sides into a practically shouting war over the concept. I avoided this term mainly to try to keep us on topic. Let's have some ideas on how to fix this issue for THOSE that think it is an issue. For those that don't think it is an issue, who are not wanting to be condescending or snarky, we welcome your advice to us to help us. Those who can't avoid being disruptive or deny the very existence of the problem should just avoid this thread.</p><p></p><p>Dissonant Mechanics</p><p>Metagame Mechanics</p><p>Director / Author mode games </p><p></p><p>etc..</p><p>Again the mere mention of some of those other terms may prove inflammatory which is not my intent. I disagree with the author of the blog post about what roleplaying actually is. His point perhaps should have been that this approach diverges from traditional roleplaying in ways he doesn't like. Again play what you want. That is not my intent. If someone started a blog about running a game in author mode, I'd either try and think of an idea that was really helpful or I'd just skip that thread. I don't need to fill it up with posts about how something that bothers me doesn't really exist and I should just get over it.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7463178, member: 6698278"] That would be what one side seems desperately intent on proving for some reason. I have said prior to the start of the campaign it is all metagaming. The character doesn't exist yet. What I don't like is while I'm actually being my character, roleplaying if you will, that I as the player start making decisions that the character could not make. For example, when I cast a spell and it disappears in game from my prepared spells, my character knows that without a doubt. If though I am a fighter in 4e, and I use a daily power, there is no real in game explanation for why my character is expending this valuable resource. The player knows and tracks it but the character is oblivious. And sure, metagaming is a broad term and perhaps different people use it different ways. That is why I defined it for the purposes of this discussion. I saw confusion was occurring so I tried to nail down what I meant. Whatever it is that I don't like, whatever name you want to give it, it is a real thing and it bothers real people (to varying degrees of course). It doesn't bother other people and those people seem the hardest to explain the concept to. I believe there is a correlation there. Other names for the concept include Dissociative Mechanics - this is so loaded due to the blog post that set all sides into a practically shouting war over the concept. I avoided this term mainly to try to keep us on topic. Let's have some ideas on how to fix this issue for THOSE that think it is an issue. For those that don't think it is an issue, who are not wanting to be condescending or snarky, we welcome your advice to us to help us. Those who can't avoid being disruptive or deny the very existence of the problem should just avoid this thread. Dissonant Mechanics Metagame Mechanics Director / Author mode games etc.. Again the mere mention of some of those other terms may prove inflammatory which is not my intent. I disagree with the author of the blog post about what roleplaying actually is. His point perhaps should have been that this approach diverges from traditional roleplaying in ways he doesn't like. Again play what you want. That is not my intent. If someone started a blog about running a game in author mode, I'd either try and think of an idea that was really helpful or I'd just skip that thread. I don't need to fill it up with posts about how something that bothers me doesn't really exist and I should just get over it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
Top