Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 7463318" data-attributes="member: 6698278"><p>I considered it magic. Chi or Ki or whatever. I never had a Barbarian ever and one monk. We really do tend for the big four with paladin popular.</p><p></p><p></p><p>It's a good question. Second wind is an action you take as a character. Hit points are an abstract way of conveying information. I accept abstractions as a means of conveying complex ideas. Face it, well being or closeness to death would be hard to describe without some abstract representation. Whereas, second wind is for all intents a power. The player is choose for the character and having his second wind kick in. The character never chose. </p><p></p><p></p><p>Yes but level is another one of those abstract concepts. When I know a someone can cast spells on the seventh scroll, I know something about them power wise as well. The more powerful a wizard the higher the scroll he can cast from. I may flavor up all this with different words but if I just said level it wouldn't be that draconian. For me it is very much in game knowledge.</p><p></p><p></p><p>This kind of supports my point above as well. </p><p></p><p></p><p></p><p></p><p></p><p>I handle it by level loss not x.p. loss. So a character hit by undead feels a definite weakening. He can no longer do what he could do before. It is likely shocking the first time it happens. But I play it straight up that way.</p><p></p><p></p><p></p><p>I don't agree. If a world is filled with dungeons for whatever reason, then all those things make sense. Adventurers would adapt to the world as it is. A D&D world is filled with dungeons (or many are). </p><p></p><p>A lot of the conflict over this stuff is how we played 1e. I played it straight in a way where almost everything was in world knowledge and the game worked. I think Gygax designed it that way intentionally. It by no means required you to view it that way though. That was the beauty of his system. It was flexible enough to bear multiple interpretations. We lost that in recent editions.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7463318, member: 6698278"] I considered it magic. Chi or Ki or whatever. I never had a Barbarian ever and one monk. We really do tend for the big four with paladin popular. It's a good question. Second wind is an action you take as a character. Hit points are an abstract way of conveying information. I accept abstractions as a means of conveying complex ideas. Face it, well being or closeness to death would be hard to describe without some abstract representation. Whereas, second wind is for all intents a power. The player is choose for the character and having his second wind kick in. The character never chose. Yes but level is another one of those abstract concepts. When I know a someone can cast spells on the seventh scroll, I know something about them power wise as well. The more powerful a wizard the higher the scroll he can cast from. I may flavor up all this with different words but if I just said level it wouldn't be that draconian. For me it is very much in game knowledge. This kind of supports my point above as well. I handle it by level loss not x.p. loss. So a character hit by undead feels a definite weakening. He can no longer do what he could do before. It is likely shocking the first time it happens. But I play it straight up that way. I don't agree. If a world is filled with dungeons for whatever reason, then all those things make sense. Adventurers would adapt to the world as it is. A D&D world is filled with dungeons (or many are). A lot of the conflict over this stuff is how we played 1e. I played it straight in a way where almost everything was in world knowledge and the game worked. I think Gygax designed it that way intentionally. It by no means required you to view it that way though. That was the beauty of his system. It was flexible enough to bear multiple interpretations. We lost that in recent editions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
Top