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General Tabletop Discussion
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A discussion of metagame concepts in game design
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<blockquote data-quote="heretic888" data-source="post: 7463688" data-attributes="member: 60326"><p>While I can't claim to be any kind of expert, I do have several years' experience training in wrestling, martial arts, and weightlifting. What I can claim, however, is that I categorically disagree with both of these statements and they do not mirror my real-life experiences in any way, shape, or form. I can also claim that other gamers I have spoken to who have similar background in martial arts or other athletic disciplines tend to share my perspective on the matter.</p><p></p><p>In weightlifting in particular, being able to fire yourself up and draw upon deep reserves of stamina and willpower is very, very, very important and pretty much critical to success. In martial arts, going all-out 100% of the time isn't going to do anything other than tiring yourself out. </p><p></p><p>Limited-use martial maneuvers or athletic exploits are an abstraction to be sure, but its abstraction that rings true to reality in my experience.</p></blockquote><p></p>
[QUOTE="heretic888, post: 7463688, member: 60326"] While I can't claim to be any kind of expert, I do have several years' experience training in wrestling, martial arts, and weightlifting. What I can claim, however, is that I categorically disagree with both of these statements and they do not mirror my real-life experiences in any way, shape, or form. I can also claim that other gamers I have spoken to who have similar background in martial arts or other athletic disciplines tend to share my perspective on the matter. In weightlifting in particular, being able to fire yourself up and draw upon deep reserves of stamina and willpower is very, very, very important and pretty much critical to success. In martial arts, going all-out 100% of the time isn't going to do anything other than tiring yourself out. Limited-use martial maneuvers or athletic exploits are an abstraction to be sure, but its abstraction that rings true to reality in my experience. [/QUOTE]
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Community
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A discussion of metagame concepts in game design
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