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General Tabletop Discussion
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A discussion of metagame concepts in game design
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<blockquote data-quote="Ovinomancer" data-source="post: 7465525" data-attributes="member: 16814"><p>Ah, you've confused abstract for meta </p><p></p><p>You're still playing games with your scene framing. You're pretending that's all the information you have. But, you actually are using more information than what's in your frame by choosing game systems that hapoen to have more precise definitions of injury. That doesn't make hitpoints meta -- hitpoints don't becone meta because other systems use more precise quantization of harm. That's not how meta works. Hitponts are just more abstract than thise other systems. You've confused a more abstract system for being meta.</p><p></p><p>And, the real silliness of this is that it's an attempt to prove that D&D incorporates meta play as a baseline. There are lots of good options to show this, but you've locked down on insisting on hitponts to prove the point.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7465525, member: 16814"] Ah, you've confused abstract for meta You're still playing games with your scene framing. You're pretending that's all the information you have. But, you actually are using more information than what's in your frame by choosing game systems that hapoen to have more precise definitions of injury. That doesn't make hitpoints meta -- hitpoints don't becone meta because other systems use more precise quantization of harm. That's not how meta works. Hitponts are just more abstract than thise other systems. You've confused a more abstract system for being meta. And, the real silliness of this is that it's an attempt to prove that D&D incorporates meta play as a baseline. There are lots of good options to show this, but you've locked down on insisting on hitponts to prove the point. [/QUOTE]
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