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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Aldarc" data-source="post: 7465622" data-attributes="member: 5142"><p>Ah, but it is true. The world of D&D presumes that said world <em>is</em> inherently magical. Some things may have more magic than others, but that does not mean that everything is mundane and devoid of magic by our sensibilities. It is a world influenced by other planes of existence and you can use portals in the world to traverse them. The stars may have a bearing on the fate of mortals. The world may follow a magical destiny foretold from before. Magic is an inherent part of the physics of the world. For us it is metaphyics, but for D&D characters, it is physics. Magical energy infuses the entirety of D&D's world. A treant is just as natural in D&D as a tree. Bat fur is not just mundane fur off a bat; it has magical properties that can be used for spells. A wizard may use and manipulate magic, but a mundane person is no more removed from the magical physics of the world than the wizard is. Just because you are not splitting the atom does not mean that you aren't composed of atoms, so to speak. </p><p></p><p>The game already added magic to everything; we are only debating how much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I would say that Detect Magic is meant to detect comparatively sizable quantities or concentrations of magic that are worthy of note. Think of magic like radiation and Detect Magic as a geiger counter. Human beings are not devoid of radiation. Radioactive processes happen naturally within the human body all the time but it only becomes an issue when it exceeds certain thresholds of safety. So geiger counters are meant to detect and measure if radiation, or certain forms thereof, exceed those thresholds. And the way that Detect Magic works in 5e is that the spell creates a faint, visible aura on creatures or objects. I would say that it's not a matter of detecting whether you are magical or not, but how much of a glow you produce.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7465622, member: 5142"] Ah, but it is true. The world of D&D presumes that said world [I]is[/I] inherently magical. Some things may have more magic than others, but that does not mean that everything is mundane and devoid of magic by our sensibilities. It is a world influenced by other planes of existence and you can use portals in the world to traverse them. The stars may have a bearing on the fate of mortals. The world may follow a magical destiny foretold from before. Magic is an inherent part of the physics of the world. For us it is metaphyics, but for D&D characters, it is physics. Magical energy infuses the entirety of D&D's world. A treant is just as natural in D&D as a tree. Bat fur is not just mundane fur off a bat; it has magical properties that can be used for spells. A wizard may use and manipulate magic, but a mundane person is no more removed from the magical physics of the world than the wizard is. Just because you are not splitting the atom does not mean that you aren't composed of atoms, so to speak. The game already added magic to everything; we are only debating how much. ;) I would say that Detect Magic is meant to detect comparatively sizable quantities or concentrations of magic that are worthy of note. Think of magic like radiation and Detect Magic as a geiger counter. Human beings are not devoid of radiation. Radioactive processes happen naturally within the human body all the time but it only becomes an issue when it exceeds certain thresholds of safety. So geiger counters are meant to detect and measure if radiation, or certain forms thereof, exceed those thresholds. And the way that Detect Magic works in 5e is that the spell creates a faint, visible aura on creatures or objects. I would say that it's not a matter of detecting whether you are magical or not, but how much of a glow you produce. [/QUOTE]
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