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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Guest 6801328" data-source="post: 7465719"><p>Exactly. You can take literally any mechanic and make arguments about how it is or is not meta, as you like. That's all Emerikol is doing. He has preferences...logically consistent preferences, I will grant...for the kinds of mechanics he likes, which is cool (if a bit quixotic, given his specific flavor of zealotry). The rest is just an attempt to persuade others, despite protestations to the contrary, that he's "right". Whatever that means.</p><p></p><p>This discussion is an amusing diversion in between actual game sessions, but it's pointless. Like the vast, overwhelming majority of gamers, I'm perfectly happy to blend roleplaying, powergaming, and metagaming in equal measure. I just want to be immersed in a good story while killing monsters and taking their stuff. I don't need anybody at the table to be "in character" for that to happen.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7465719"] Exactly. You can take literally any mechanic and make arguments about how it is or is not meta, as you like. That's all Emerikol is doing. He has preferences...logically consistent preferences, I will grant...for the kinds of mechanics he likes, which is cool (if a bit quixotic, given his specific flavor of zealotry). The rest is just an attempt to persuade others, despite protestations to the contrary, that he's "right". Whatever that means. This discussion is an amusing diversion in between actual game sessions, but it's pointless. Like the vast, overwhelming majority of gamers, I'm perfectly happy to blend roleplaying, powergaming, and metagaming in equal measure. I just want to be immersed in a good story while killing monsters and taking their stuff. I don't need anybody at the table to be "in character" for that to happen. [/QUOTE]
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General Tabletop Discussion
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A discussion of metagame concepts in game design
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