Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7466712" data-attributes="member: 29398"><p>"Except where it is noted they are not", I wrote, under which all of these qualify.</p><p></p><p>As an extension of my magic-physics theory (which gets kinda detailed) creatures like raccoons and humans can live on a non-magic world but "fantastic" creatures cannot - they need magic in order to exist. As an extension of this, magic-based creatures such as elves and dragons will weaken, sicken, and die if stuck too long in a null-magic zone.</p><p></p><p>From the point of view of a PC or any other inhabitant of the game world, I agree.</p><p></p><p>From the point of view of the DM trying to design all this, however, I need to have it figured out.</p><p></p><p>One could, if one wanted, redesign gravity so it works differently than what we're used to - but one would need a serious grasp of the physics and interrelations one has in mind in order to do this and have it come out working consistently. Far easier to just use what we already have, which already (for these purposes) works consistently and halfway predictably.</p><p></p><p>In other words, it's way easier to take what we already have and just bolt on what we don't have (magic, mostly) than it would be to start over from nothing.</p><p></p><p>For some non-prime-material planes things do work differently, no doubt there (says he who just finished running an adventure in the Astral, where gravity is a near-myth and time runs on chaos theory!). I'm 99% talking about the prime material with what I'm saying elsewhere in here, though.</p><p></p><p>Lan-"for some reason Spelljammer as a setting/system never appealed to me, even though the base concept is very interesting"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7466712, member: 29398"] "Except where it is noted they are not", I wrote, under which all of these qualify. As an extension of my magic-physics theory (which gets kinda detailed) creatures like raccoons and humans can live on a non-magic world but "fantastic" creatures cannot - they need magic in order to exist. As an extension of this, magic-based creatures such as elves and dragons will weaken, sicken, and die if stuck too long in a null-magic zone. From the point of view of a PC or any other inhabitant of the game world, I agree. From the point of view of the DM trying to design all this, however, I need to have it figured out. One could, if one wanted, redesign gravity so it works differently than what we're used to - but one would need a serious grasp of the physics and interrelations one has in mind in order to do this and have it come out working consistently. Far easier to just use what we already have, which already (for these purposes) works consistently and halfway predictably. In other words, it's way easier to take what we already have and just bolt on what we don't have (magic, mostly) than it would be to start over from nothing. For some non-prime-material planes things do work differently, no doubt there (says he who just finished running an adventure in the Astral, where gravity is a near-myth and time runs on chaos theory!). I'm 99% talking about the prime material with what I'm saying elsewhere in here, though. Lan-"for some reason Spelljammer as a setting/system never appealed to me, even though the base concept is very interesting"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
Top