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A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7466773" data-attributes="member: 6698278"><p>It is maddening to watch how far you guys will go to twist yourself into knots trying so very hard to "prove" that my preferences are purely arbitrary. What are you afraid of? The metagame police are not going to show up at your house and shut down your game if I'm allowed to play my game my way at my house. This burning need, and believe me some of you are really making fools of yourself contorting in so many crazy ways, is something I'll never understand.</p><p></p><p>Let's just take some things as a given for my games,</p><p>1. Fighters and Rogues live within the limits of a cinematic reality as it relates to their innate powers and abilities.</p><p>2. While perhaps the universe is different on some fundamental level from our own, practically for most common people it appears to work the same way as a cinematic version of our world.</p><p>3. That abstract concepts like HP, AC, etc.. are used to communicate game world information that really exists as knowledge in game. If you can't accept this then just pretend for now that it is magical knowledge. It's not that in my games and I do play it as known and no one questions that at my table but if you can't grok that then just pretend it's magic.</p><p>4. Also realize that I am striving for an actor stance game. I am a skilled DM at providing that sort of game. Sure there are some colossally bad DMs who couldn't pull this off. Take it as a given that I can do it and I have done it for many years. Longer than many of you have been alive I don't doubt.</p><p></p><p>The POINT of this thread</p><p>1. Find innovative ways to solve the metagame issue for those that care about it without resorting to magic or changing into other stances. </p><p>2. It would be enjoyable to compare and contrast those ideas and discuss the various merits of those ideas with people who at minimum understand my viewpoint. You don't have to agree that you want that sort of game but if you can't even understand my viewpoint then honestly just go away. Obviously for those that agree with my viewpoint, the discussion could be even richer.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7466773, member: 6698278"] It is maddening to watch how far you guys will go to twist yourself into knots trying so very hard to "prove" that my preferences are purely arbitrary. What are you afraid of? The metagame police are not going to show up at your house and shut down your game if I'm allowed to play my game my way at my house. This burning need, and believe me some of you are really making fools of yourself contorting in so many crazy ways, is something I'll never understand. Let's just take some things as a given for my games, 1. Fighters and Rogues live within the limits of a cinematic reality as it relates to their innate powers and abilities. 2. While perhaps the universe is different on some fundamental level from our own, practically for most common people it appears to work the same way as a cinematic version of our world. 3. That abstract concepts like HP, AC, etc.. are used to communicate game world information that really exists as knowledge in game. If you can't accept this then just pretend for now that it is magical knowledge. It's not that in my games and I do play it as known and no one questions that at my table but if you can't grok that then just pretend it's magic. 4. Also realize that I am striving for an actor stance game. I am a skilled DM at providing that sort of game. Sure there are some colossally bad DMs who couldn't pull this off. Take it as a given that I can do it and I have done it for many years. Longer than many of you have been alive I don't doubt. The POINT of this thread 1. Find innovative ways to solve the metagame issue for those that care about it without resorting to magic or changing into other stances. 2. It would be enjoyable to compare and contrast those ideas and discuss the various merits of those ideas with people who at minimum understand my viewpoint. You don't have to agree that you want that sort of game but if you can't even understand my viewpoint then honestly just go away. Obviously for those that agree with my viewpoint, the discussion could be even richer. [/QUOTE]
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