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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7467321" data-attributes="member: 6698278"><p>First, I am not trying to convince anyone. I was seeking advice. And I could run as many games as I can handle at this point. So getting players is not an issue. This way of playing has been pretty much the way I've played for thirty-five years. </p><p></p><p>If motives can be interpreted as true character motives I don't try to differentiate. I just take them as character motives. So if a player in his own head decides to do something that perhaps someone out there might find out of character, it's unknown to me and the rest of the group. That is just what is character did. Mechanical choices though cannot be so easily hand waved.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7467321, member: 6698278"] First, I am not trying to convince anyone. I was seeking advice. And I could run as many games as I can handle at this point. So getting players is not an issue. This way of playing has been pretty much the way I've played for thirty-five years. If motives can be interpreted as true character motives I don't try to differentiate. I just take them as character motives. So if a player in his own head decides to do something that perhaps someone out there might find out of character, it's unknown to me and the rest of the group. That is just what is character did. Mechanical choices though cannot be so easily hand waved. [/QUOTE]
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