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General Tabletop Discussion
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A discussion of metagame concepts in game design
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<blockquote data-quote="heretic888" data-source="post: 7468270" data-attributes="member: 60326"><p>A little tangential here, but as a math teacher I wanted to address this point real quick...</p><p></p><p>Actually, "the physics" says precisely the opposite: <a href="http://galileoandeinstein.physics.virginia.edu/lectures/scaling.html" target="_blank">http://galileoandeinstein.physics.virginia.edu/lectures/scaling.html</a></p><p></p><p>A giant with 3 times the proportional height, width, and length of a human being would not weigh 3 times as much. He or she would weigh 27 times as much (all other things being equal, volume is height cubed) as the human. The moment said giant stood up, most of the bones in his or her leg would collapse under the immense weight.</p><p></p><p>In other words, if a "human" averages 6 feet, 200 lbs then an 18 foot "giant" would weigh around 5400 lbs. You can't support that amount of weight without a deep structural change in the anatomical proportions of the organism: the result wouldn't be anything that remotely resembles a gigantic human, at least not in terms of musculature and skeletal structure. </p><p></p><p>An elephant is not a bipedal primate, nor is a tyrannosaur. Their musculature, bone structure, and anatomical proportions are totally different from ours. </p><p></p><p>There's a lot of stuff in D&D style games that is like this (dragons being able to fly with their listed weights and wingspans being an oft-cited example). D&D's world only obeys the laws of physics if by "physics" we mean, as pemerton suggested earlier, common sense tropes and not actual mathematics.</p></blockquote><p></p>
[QUOTE="heretic888, post: 7468270, member: 60326"] A little tangential here, but as a math teacher I wanted to address this point real quick... Actually, "the physics" says precisely the opposite: [URL]http://galileoandeinstein.physics.virginia.edu/lectures/scaling.html[/URL] A giant with 3 times the proportional height, width, and length of a human being would not weigh 3 times as much. He or she would weigh 27 times as much (all other things being equal, volume is height cubed) as the human. The moment said giant stood up, most of the bones in his or her leg would collapse under the immense weight. In other words, if a "human" averages 6 feet, 200 lbs then an 18 foot "giant" would weigh around 5400 lbs. You can't support that amount of weight without a deep structural change in the anatomical proportions of the organism: the result wouldn't be anything that remotely resembles a gigantic human, at least not in terms of musculature and skeletal structure. An elephant is not a bipedal primate, nor is a tyrannosaur. Their musculature, bone structure, and anatomical proportions are totally different from ours. There's a lot of stuff in D&D style games that is like this (dragons being able to fly with their listed weights and wingspans being an oft-cited example). D&D's world only obeys the laws of physics if by "physics" we mean, as pemerton suggested earlier, common sense tropes and not actual mathematics. [/QUOTE]
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